Reindeer meter from Jove for WoT. Deer meter from Jove for WoT Deer meter from jove for world of tanks

This mod from the famous watermaker Jove is in great demand among World of Tanks fans. The Deer Messenger is equipped with many different functions that will help in battle. Using this functionality, you can make the gaming process easier and more comfortable.

After installation, you will see the effectiveness of other players in battle. In particular, you will find out their overall rating, winning percentage, and the number of battles. Thanks to this, you can identify experienced gamers and go to a certain flank with them. Like many others, this one is quite popular.

Mod Olenemer from Jove download

In addition to the player efficiency rating, the XVM modification adds indicators for enemy lights in the ears. In addition, users are offered an improved minimap and a panel that displays the damage you dealt in battle. These features will make playing much more convenient.

In order to install “Deer Measuring”, you will need to open the installer, specify the path to the WoT client and select XVM from the list. Then you need to visit the mod website to activate statistics. After this you can start the game. You can also watch the prepared video.

2 years and 5 months ago Comments: 67

Updated (31-03-2017, 20:38): adapted for WOT 9.17.1


There is no longer any point in having a separate reindeer surveyor from Job. From version 9.17.1 the reindeer meter is included with the .

The Olenometer mod is made in a special way so that it fits and does not conflict with other mods from .

3 important numbers that will help in battle

Olenometer 9.17.1 shows 4 most important parameters directly in battle:

1. Total number of fights. By looking at this figure, you can understand how many battles your ally or enemy spent on all tanks. From this figure you can judge how well this or that player plays, but you shouldn’t limit yourself to just this parameter!

The numbers for the total number of battles are indicated in different colors:
Red – from 0k to 2k;
Orange – from 3k to 4k;
Green – from 5k to 11k;
Purple – from 12k and above.
*from 0k to 2k – means the player spent from 1000 to 2000 battles


2. Player efficiency rating or efficiency (combat efficiency).
A significant figure when choosing a goal priority. It has a range: from 0 to 2000. This has already been written about.

3. Winning percentage. Actually, in how many battles did one or another player win divided by the total number of battles and multiplied by 100%. Thus, this indicator is formed.

4. Chance to win.
Sometimes it’s a relative indicator, which few people would take into account in a general overview of the situation. Why? – The chance of winning often deceives a player with the deer meter turned on. It is believed that this parameter not only helps the tanker - it even harms him!

Installing an Olenometer for Job's Assembly

To install, you need to run the installer and select only mods from the XVM category!
A regular olenometer from the official developer - you can

In the archive version for the client: 0.9.22.0.1
There is a video inside


Description: Mod XVM or whatever they call it Olenometer (user meter) With this mod you will be able to see your chances of winning and the statistics of players on both your team and the enemy team, a counter of damage caused in battle, and the names of vehicles are displayed on the mini map. For those who don’t want to bother with installing XVM, there is a mod that is very similar in function to this deer meter, but it is much easier to install. Watch the video example of the mod.

Main changes:
- Updated for 0.9.22.0.1
- For Windows XP users, the game crashes if the graphics mode is set to "standard". To solve the problem, you need to set the graphics mode to "enhanced" in the World of Tanks settings.

For those who don’t want to bother with installing XVM, there is a mod that is very similar in function to this deer meter, but it is much easier to install -

How to activate statistics and make XVM work?!
Go to the official website modxvm.com and click login in the upper right corner of the site. We select the appropriate region, in our case it is RU.

Afterwards you should be redirected to the office. Wargaming website where you must log into your account.

We confirm your data and are redirected back to the reindeer surveyor’s website.

Now in the upper right corner we activate statistics. That's all, you can download and install the deer meter.

Important: These steps will need to be repeated once every two weeks. It’s not clear why this was done, but what can you do?

What's new in XVM-6.4.0:
* adaptation to WoT 0.9.15.1
* complete rework of combat mods (migration AS2->AS3)
* markers and hitlog: shadow parameter "size" has been renamed to "blur"

[KNOWN ISSUES]
* the minimap is not ready yet, most of the functionality may not work (will be fixed in future releases)
* tank carousel: multi-row not implemented (postponed, maybe implemented by WG)
* some functions do not work correctly when config auto-reload is enabled
* in the achievements section, the list of vehicles automatically opens in the middle with some sorting settings

What's new in XVM-6.3.0:
- Adaptation to WoT game patch 0.9.15

What's new in XVM 6.2.1.2:
- Adaptation to WoT game patch 0.9.14.1

What's new in XVM 6.2.1:
- Adaptation for WoT game patch 0.9.14

What's new in XVM 6.2.0:
- Adaptation to WoT game patch 0.9.13

What's new in XVM 6.1.7:
- Adaptation to the WoT game patch 0.9.13 ST

What's new in XVM 6.1.6:
- Adaptation for WoT game patch 0.9.12 ST

What's new in XVM 6.1.4.3:
- fixed display of the current base in the capture strip;
- fixed display of dynamic platoons on the mini-map and in markers above vehicles;

What's new in XVM 6.1.4.2:
- Adapted to the new micropatch.

What's new in XVM-6.1.4 v.4814:
- XVM updated to stable version 6.1.4 (4814);
- config adapted;
- fixed display of statistics in the hangar in achievements;
- fixed the work of the mini-map (the display of missing enemies in the Full version has been returned)
- all known bugs have been fixed;
- all reasons for client departure have been removed;
- added an option to enable the display of the % damage required up to the mark on the barrel in the tank carousel;
- added the ability to enable display of online servers;
- UPDATES MANDATORY!

What's new in XVM-6.1.4:
Adapted for 0.9.10
IMPORTANT! The mod is not stable yet, bugs are possible, stay tuned

What's new in XVM-6.1.3:
Optimized for game 0.9.9

What's new in XVM-6.1.2.7:
Optimized for game 0.9.8.1

What's new in XVM-6.1.1:
* ear fields added "enabled" parameter with support for global macros
* added hangar/serverInfo section to allow you to change the display of server information
* added parameters to the carousel config: fields/statusText and fields/clanLock
* work has been done to optimize performance and fix bugs
* macros available ((xr)), ((c:xr)), ((a:xr)) - the same as ((r)), but always on the XVM scale
* option available: "suppressCarouselTooltips" - remove tooltips in the carousel
* macro ((language)) renamed to ((flag)), folder with flag icons renamed from "lang" to "flags"
* added built-in font "vtype" with technology symbols
* new option: "showAliveNotFrags" - show the number of live tanks instead of killed ones in the frags panel.
* added sorting criterion to the carousel: premium
* changing the status of gold/free experience castles updates their availability in open windows
* in the hangar there is an air defense system on the side and rear.

What's new in XVM-6.1.0:
* XVM for 0.9.10

What's new in XVM-6.0.2:
* bugs fixed.

What's new in XVM-6.0.1:
* performance optimization
* added new macro ((battletype)) - current battle type
* added texts/battletype config section with macro substitutions ((battletype))
* added texts/topclan config section with substitutions for macros ((topclan))
* new macros have been added to the tank carousel: ((v.xpToElite)) - experience required for an elite tank ((v.xpToEliteLeft)) - amount of experience remaining to gain for an elite tank ((v.freeXP)) - free experience
* macro formatting: added the """ flag to separate thousandth places (only in the hangar) added the "match" part for the condition by value (((battletype=clan?CLAN WAR))) valid operators: =, !=, >, > =, * added option minimap/labels/units/antiAliasType - type of antialiasing for text fields.
* new option battle/allowSpottedStatus - enable the macro ((spotted)) in the ears and on the minimap. WARNING: May reduce performance
* new option battle/sixthSenseIcon - path to the 6th sense icon ("" for the original icon).

What's new in XVM-6.0.0.1:
- Bugs fixed.

What's new in XVM-6.0.0:
- Adaptation for 9.6

What's new in XVM-5.5.1.3:
- Application.swf has been fixed for compatibility with individual combat missions.

What's new in XVM-5.5.1.1:
- fixed Application.swf

What's new in XVM-5.5.0:
- XVM for 0.9.5
- Allowed the use of nested macros: ((xvm-stat?((alive?80|30))|0))
- Added a texts/spotted section with text substitutions for the spot status. Available values: For a regular tank: "neverSeen", "lost", "revealed", "dead" For art: "neverSeen_arty", "lost_arty", "revealed_arty", "dead_arty"
- new macros added: ((language)) - player client language ((region)) - current game region (RU, EU, NA, CN, ASIA, VTC, KR, CT) ((spotted)) with values ​​from the texts section /spotted ((c:spotted)), ((a:spotted)) for color and transparency by light status
- playersPanel/enemySpottedMarker section removed (use extra fields with macro ((spotted)))
- added a new option to the extra fields: "bindToIcon" - if enabled, the x position is bound to the tank icon (false by default)

What's new in XVM-5.4.2:
- Adaptation to WoT 0.9.10

What's new in XVM-5.4.1:
- Adaptation to WoT 0.9.4

What's new in XVM-5.3.6.1:
- Fixed xvm.xc errors

What's new in XVM-5.3.6:
- Bugs fixed

What's new in XVM-5.3.5:
- Adaptation to WoT 0.9.3
- Changed dmg-kind values:
shot, fire, ramming, world_collision, death_zone, drowning, other
- New sections:
hangar/carousel - settings for the extended tank carousel
hangar/clock - hangar clock settings
- Removed options:
hangar/masteryMarkInCarousel
hangar/hideTutorial
- New options:
battleResults/showTotalExperience - display the total experience gained on the battle results page
battleResults/showCrewExperience - display crew experience on the first page of battle results
- Player icon by accountId - loaded from \res_mods\xvm\res\clanicons\ID\
Icon search order:
id -> nick -> clan -> clan/default.png -> nick/default.png

What's new in XVM-5.3.3:
- Adaptation for 0.9.2

What's new in XVM-5.3.2-test1:
- Almost all configs have been updated.
- New options: captureBar/allyColor, captureBar/enemyColor
- Added indicators of estimated visibility, reload time and communication range in the parameters of the tank in the hangar.

What's new in XVM-5.3.1-dev:
- added deer meter for 0.9.2 (5.3.1-dev)
- added options for dynamic circles on the minimap
- added a new macro for platoon and changed the old one
- new section allySpottedMarker analogue of enemySpottedMarker (read more about the changes in the text file readme-ru.txt)
- added ping in the hangar
- mini map with rendering square and sonar
- indication of light in the ears
- the mini map by pressing CTRL has been removed, now you can turn it on by pressing Caps Lock
- 3 new options for four-digit deer meter for 0.9.2, which are divided as follows: RE, WN6 (Wot-news), WN8

What's new in XVM-5.3.0 test3:
- Added a new section playersPanel/allySpottedMarker - like enemySpottedMarker, but for allies.

What's new in XVM-5.3.0 test1:
- Config version increased to 5.1.0
- New macro formatting (see readme-ru.txt)
Text formatting is allowed (a format similar to printf is used):
((name[%[.prec]type][~suf][|def]))
name - macro name
flag - "-" for left alignment, otherwise right alignment
"0" to pad numbers with leading zeros to a specified length
width - minimum width
prec - maximum width for strings, or number of decimal places for numbers
type - type (s - string, d - integer, f - fractional number, ...)
suf - suffix added at the end
def - default value, which is substituted if there is no value:
For example:
((name%-10.10s)) - trim long names to 10 characters, short names to 10 characters and align left
((kb%4.01f~k|----)) - width 4 characters, necessarily 1 character after the decimal point, right alignment if kb==null, "----" will be displayed

NEW FEATURES
- New option battle/allowHpInPanelsAndMinimap - enable ((hp*)) macros in the ears and on the minimap. WARNING: May reduce performance

OTHER
- Removed macro ((vehicle-type)), as it was duplicated ((vehicle))
- Removed macro ((vehicle-name)), as it was duplicated ((vehiclename))
- Removed the macro ((short-nick)) and the minimap/nickShrink option, as it is replaced by ((nick%.5s))

What's new in XVM 5.2.1-test2:
- Fixed the display of Ears after loading a battle.
- Fixed display of elements on the minimap.

What's new in XVM 5.2.1:
- Adaptation for patch 0.9.0.

IMPORTANT CHANGES
- The main config file (xvm.xc) has been moved to res_mods/xvm/configs/.
- Statistics must be enabled in your personal account on the XVM website - modxvm.com

OTHER
- stat: statistics server address has been changed (now https://stat.modxvm.com/).
- The battle/useStandardMarkers option has been moved to markers/useStandardMarkers.
- The battle/removePanelsModeSwitcher option has been moved to playersPanel/removePanelsModeSwitcher.

What's new in XVM 5.1.0:
Adaptation for patch: 0.8.11

What's new in XVM 5.0.2 test2:
localization: added Chinese (Taiwan) and Malay languages
new options:
hangar/masteryMarkInTankCarousel - Show mastery mark in tank carousel
hangar/masteryMarkInTechTree - Show mastery mark in the research tree
hangar/showExtraDataInProfile - Show extended data in profile (experimental)

What's new in XVM 5.0.2 test3:
Adaptation for patch: 0.8.10
There may be temporary problems due to servers.

Table of efficiency rating values ​​4-digit efficiency:
less than 600 - Bad player (~6%)
600 – 900 - Below average player (~25%)
900-1200 - Average player (~43%)
1200-1500 - Good player (~22%)
1500-1800 - Great player (~3%)
more than 1800 - Unicum (~0.5%)

Installing the mod:
Run the exe file.

Important information!

Since recently, in order to use statistics in fashion "Olenemer" necessary activate the ability to display it. This operation must be carried out on a specially created website every 14 days. If you do not activate (turn on display) statistics, then you will not see them in the game. The rest of the mod's features will work.

No additional registration on a special website is required; no data other than your game nickname is needed. The procedure is free! It won't take much of your time. For authorization, technology is used, as on the sites res-mods.ru, wotreplays.ru. One condition - Cookies must be enabled in your browser.

Activating statistics in XVM

  • Go to a specially created site and in the upper right corner click "To come in", then select the game region in which you are playing the MMO game.


  • Next, you will be automatically redirected to the official website wargaming.net, where you need to enter the e-mail and password that you use to enter the game. The wargaming.net website is specially created for secure authorization on friendly resources.


  • After entering your e-mail and password (if you were logged in to the site, you will not see the previous paragraph), you must agree that only your game nickname(game name) will be transferred to account.modxvm.com and nothing more.


  • The Wargaming.net OpenID service will automatically redirect you to the XVM mod website, where you can activate access to display statistics in the XVM mod for your game name.


  • Now you will see the validity period of your access to statistics and at the end of it, you will be able to renew your access again.


And only now, in the game, you will see statistics for all players, your favorite percentages and efficiency (if the display of statistics is enabled and configured)

Enabling statistics in the XVM mod configuration file

If you downloaded and installed the XVM mod for World of Tanks from other resources, you need to enable statistics display in the configuration file:

  • In folder \res_mods\xvm\configs\ rename the Default folder to something else, for example your nickname (let it be ivanmaus ).
  • In folder \res_mods\xvm\configs\ rename the file xvm.xc.sample V xvm.xc
  • In file \res_mods\xvm\configs\xvm.xc , which you got after renaming, specify the path to your configuration: $("\ivanmaus\@xvm.xc":."") instead of standard $("Default\@xvm.xc":."")
  • In file \res_mods\xvm\configs\ivanmaus\rating.xc change the parameter value showPlayersStatistics on true(default false).
  • If you are already using some kind of configuration, then find the line in the files showPlayersStatistics and change false to true
  • Please also note that the location of the boot configuration file has been changed. It should now be located in the following path: \res_mods\xvm\configs\xvm.xc, and not \res_mods\xvm\xvm.xc, as it was in previous versions. When moving the xvm.xc file to a new location, do not forget to change the path to your config in it, if necessary (most likely you will need to remove configs from the path).
  • Don’t even ask me why sirmax, iBat and their friends decided to activate statistics in XVM. There are several reasons!
    Good luck!