Quake Champions system requirements. When will Quake Champions be released? New croak

Attention, Quakers! The release date for Quake Champions, like the “X” sign, that is, is still unknown. In anticipation of the release, fresh news reports a couple of events that any fan of this action game will be happy about!

Beta testing

There is no doubt - the game will be on sale soon. 7 months have passed since the release of the announcement of “Champions”, which happened at the Bethesda Softworks showcase at E3, and id Software is already starting testing.

Registration for the CBT in Quake Champions is happening right now! invites you to participate as soon as you enter it. Also, information about heroes, arenas and weapons has been updated there.

You can already touch it with your hands

The second event is the opportunity to play a couple of battles, provided by the developers at the PAX event, which took place almost mid-March (10-12th) in Boston.

Team deathmatch mode was used to take the sample. Chris Pereira from Game Spot shares his opinion that this is how the developers are trying to focus players’ attention on the team-oriented nature of the new Quake. This is true. The shooter will move into the class-based category.

The following information was released at the exhibition::

  1. The game will be shareware. Additional content (champions for sure) must be purchased separately. Initially, only one hero will be available - the Ranger;
  2. “Rail”, rocket launcher and electric gun - there will be;
  3. Changes gameplay, introduced by the heroes’ abilities, are minimal. They will be a small but welcome addition to the classic mechanics that fans love;
  4. On powerful configurations, the game produces 60 frames, experts highlight excellent animation and lighting effects.

Quake Champions System Requirements

Will be added closer to the game's release on PC.

Trailer

Quake Champions, a new competitive shooter from id Software, was announced at E3 2016. To the cheers of the crowd, the famous studio unveiled the first cinematic trailer, showcasing the bloody battles between the game's characters.

Quake Champions is positioned as the successor to the Quake series, and more precisely, their multiplayer part. The game is a whirlwind arena shooter. Unlike its predecessors, the characters in the new game from id Software are different and have unique abilities, and the game, accordingly, belongs to the class-based FPS genre. Local heroes are called Champions, hence the name of the game. Supporters of classless shooters should not despair - classic DM, where all heroes are equal, is also announced.

The dynamics and old-school hardcore from Quake Champions are so rushing. Crazy speed, legendary rocket jumps and player skill - that's what the developers rely on. On this moment Quake Champions is announced only for the PC platform.

Release date on PC in Russia: 2019

Quake Champions is a multiplayer shooter that will offer players old-school battles in the style of Quake 3 Arena and the modern gaming trend - champions. Each character has its own set of unique skills and characteristics, which will help players develop their own unique playstyle.

Peculiarities:

  • Account leveling and champion customization system;
  • Passive and active abilities of each champion;
  • More than 15 champions, including the main character of Doom and BJ Blaskowitz - the actor new series Wolfenstein;
  • Five game modes: Carnage - classic deathmatch, team battle, duel, obelisk - capture points and instant death - deathmatch on railguns that kill with one hit;
  • It is possible to purchase a battle pass.

Quake Champions will be released into early access very soon

The appearance of the Marine from Doom will mark the transition of the game to OBT


Players who can't wait to start racking up kills can purchase the Champion Pack, which includes all unlocked and upcoming champions, plus other exclusive in-game bonuses, all for $29.99 - 25% off the retail price 39 $.99. Free version Quake Champions will be available at a later date. However, players who have already activated the private beta key will be able to continue playing Quake Champions in free mode, but only through Bethesda.net. These players will play on the same servers as Champion Pack owners and will be able to purchase either the entire Champion Pack or individual characters at any time. New Quake Champions players will need to purchase a champion pack or wait until the free version launches.

The developers of Quake Champions have released an update that added a new Capture the Flag mode and a new map, Citadel. The game also introduced free and premium Battle Passes and changed the balance of some champions and weapons.

New mode: Capture the Flag (CF)

  • In Capture the Flag mode, two teams compete in a match.
  • The team that manages to steal the enemy flag and bring it to their base gets a point.
  • Your team's flag must be at your base.
  • The match is divided into two halves. After the first half, the teams switch bases.
  • The team that captures the most flags at the end of the match wins.
  • If the teams captured the same number of flags, the winner is determined by the sum of points.
  • Compatible maps: Burial Chamber, Church of Azathoth, Citadel, Lockbox, Tempest Shrine.

New Map: Citadel

Developer Comment:

“Inspired by the classic map for the ZF mode Stonekeep from Quake Live, we spent a long time testing this map on the PTS to release Capture the Flag in combination with the ideal map for this mode - Citadel. This is the most symmetrical map we've ever created. It is divided into two equal halves, red and blue, and at its hottest point, above the jump pad installed in the center, a powerful boost appears. We hope you enjoy this new product! We can't wait to see what tricky routes you and your teammates will create in this new corner of the realm of dreams!"

Free and Premium Battle Passes


Look

Developer Comment:

We're excited to introduce the Free and Premium Battle Passes, which reward players by earning XP in matches and completing Daily and Weekly Challenges. A sea of ​​great rewards awaits you, including a very tasty morsel at level 100 - the Grave Digger machine gun!

Balance change

All champions

  • Champions are divided into three groups: light, medium and heavy.
  • Delay after using skills: from 0.5 to 0.4 s.

Anarki

  • Health decreases by 1 unit. every 1 s. instead of 0.5.

Athena

  • Delay between the start of the grip and the start of swinging: from 0 to 0.1 s.

B.J. Blazkowicz

  • Increased rate of fire when using Double Strike: from 1.25 to 1.3.

Clutch

  • Delay between using Barrier and activating the drill: from 0 to 0.25 s.
  • Drill damage radius: from 0.17 to 0.15 units.

Death Knight

  • Duration of the fire trail: from 2 to 3 s.
  • Direct damage from deadly fire: from 25 to 30 units.
  • Maximum fragment damage from deadly fire: from 25 to 30 units.
  • Delay between Deadly Fire and the start of the merge: from 0 to 0.125 s.
  • Fixed a bug with friendly fire.

Eisen

  • Scale: from 1.0 to 1.1.
  • Impact sphere radius at the head: from 0.15 to 0.175 m.
  • Impact sphere radius at shoulders: from 0.14 to 0.2 m.
  • Radius of impact cylinders at the hands: from 0.1 to 0.15 m.
  • Radius of impact cylinders at feet: from 0.175 to 0.2 m.
  • The 140-degree cone of vision of the sentry turret has become a sphere (aiming at 360 degrees).
  • Sentry turret fire rate: from 250 to 200 ms.
  • The sentry turret no longer interferes with picking up items.

Galena

  • Totem damage: from 50 to 40 units.
  • Damage from an empowered totem (when three totems are applied and active): from 75 to 60 units.

Ranger

  • Damage from teleporting a sphere of doom to an enemy: from 100 to 125 units.
  • Fixed a bug with fragment damage/explosion of the doom sphere.
  • Allowed you to apply up to 200 units. damage (25 units when flying, 100 units when teleporting and 75 units from fragments).
  • Delay between launching the doom sphere and activating the teleport: from 0 to 0.125 s.

Weapon

Heavy machine gun

  • Scatter when using zoom: from 0 to 0.009 m.

Nailgun

  • Rate of fire: from 90 to 100 ms.
  • Damage: from 10 to 12 units.

Super nail gun

  • Rate of fire: from 110 to 100 ms.

Tee

  • Damage from each charge: from 40 to 35 units.
  • Rate of fire: from 1200 to 1400 ms.
  • Maximum ammunition: from 20 to 15 charges.

Lightning Thrower

  • Beam damage radius: from 0.13 to 0.12 m.
The full list of changes can be read at