Cheat mods for test 0.9.17. Cheats for WoT

Tankman Cheats is a small but very convenient collection that includes more than a dozen different prohibited mods that add a lot of new things to World of Tanks, from showing reloading over enemy tanks to the ability to see on the battlefield places where unexposed vehicles of the opposing team have just passed .

List of mods in Tankman Cheats

  • A script for stopping the display of vegetation in battle - the mod is called Tundra and has existed for many years, giving players the opportunity to significantly increase their visibility, which is especially important for anti-tank self-propelled guns.
  • Modified tracers. Their screen time is now longer, their color changes depending on the projectile, and their thickness has been increased.
  • Shadow is a useful cheat that displays a noticeable silhouette of a vehicle at the site of the last light of a vehicle. Do not neglect this opportunity, because if the enemy does not move away, then a projectile fired at the shadow may hit the target.
  • X-ray. Another prohibited mod in Tankman Cheats, which will add always active tracing of vehicles behind cover.
  • Recharge timer. It is made in the form of a marker above the enemy’s HP bar. Helps to catch the moment when the enemy is on CD.
  • If the enemy destroyed any of the interactive objects on the map, for example, a tree, this will be displayed on the minimap, which will give us the opportunity to understand where the unlit opponent is.
  • Artillery experts will certainly find it useful for marking on the battlefield where the enemy team’s artillery fired.
  • Arrows will mark the direction of the illuminated enemy. The color of the arrow changes depending on the availability of shots at the target.
  • If a blindly fired shell hits a tank, a colored sphere will appear on the battlefield.
  • A laser pointer that helps you take positions in the center of the map on fast vehicles, because now you can see where all the illuminated opponents are aiming.
  • The ALT key removes objects under fire from the map.
  • Mod for showing the reload time of artillery of both teams.
  • Red pillars that will mark the equipment outside the drawing square.
  • Automatic fire extinguisher.
  • Three cheat sights for your choice, made by different authors. We especially recommend paying attention to the scope from SAE.
  • A chameleon that makes the vehicle model simplified when you aim at it.

In addition to the mods themselves, for the convenience of players, an informer is built into the assembly that will notify you about the release of a new version of the modpack and allow you to go to the site to download it. New versions can contain anything - from fixes to previously added mods to the addition of completely new cheats.

Installing Tankman Cheats

  • We start the assembly, remove previously installed mods, specify the correct path to the directory with the game and select mods.
  • Let's play.

The general test of update 9.17.1 has started: new German tanks, changes to the top Japanese guns, new characteristics of premium vehicles, updates in Fortified Areas and much more.

Full list of changes

Interface

Combat Efficiency Ribbons

  • The ability to display two or more feeds for the same event in battle has been implemented. For example, when causing damage to two vehicles with one shot (or when damaging two different vehicles with different shots in a very short period of time), not one tape will be displayed with the amount of damage and the name of the vehicle (the last one to which the damage was dealt), but two different ones tapes displaying damage for each vehicle. This will be done for all combat effectiveness tapes.
  • If the enemy is destroyed, the player does not need to see a tape with the number of “crit” modules of the destroyed vehicle (after the “Destroyed” tape). The display of the “Critical Hit” ribbon will be disabled in this case.
  • A new “Fall Damage” tape has been added. This event will be displayed separately in the detailed damage log. You can also configure the display of the feed in the menu.

Damage direction indicators

  • The display of damage direction indicators has been changed (to relieve the burden on the combat interface).
  • Added a setting that will allow you to turn on/off the display of a dynamic damage indicator (changes the width of the indicator depending on the amount of damage received/blocked). By default, the setting will be disabled; indicators of the same size will be displayed in battle.
  • Indicator timings have been changed and animation has been added.
  • Additional information has been added to the settings, explaining the principles of some feedback settings in combat.
  • Information about receiving damage or critical damage has been added to the feeds and detailed log.
  • Damage or critical damage received from an ally will also be recorded in the feed and in a detailed log. The color of the ribbon and detailed log message will be the same for both damage received from an enemy and damage received from an ally (red for damage, orange for critical damage).
  • The projectile type has been added to the detailed log. Premium shells will be highlighted in gold. The player will not be able to enable or disable the indication in the settings that the projectile was premium. The type of projectile is not added to ribbons and fire indicators. The projectile type is indicated only in detailed log messages for the following cases:
    • taking damage from a shot;
    • receiving critical damage;
    • receiving damage blocked by armor.
  • Updated detailed log settings:
    • Added the option to display an entire block of damage: damage received, critical damage and damage blocked by armor.
    • Added a setting to move the display of the damage block to a new location: display of damage received, critical damage and damage blocked by armor to the right of the own team lists.
  • The fonts of all damage log feeds have been improved.
  • The fonts and backgrounds of detailed log messages have been improved.
  • The texts of the damage log settings window have been improved.
  • When all the summary indicators of the detailed log are disabled, the log itself will be able to be displayed to the player (in versions 9.16 and 9.17, when all three summary indicators were disabled, the detailed log was forced to be hidden).
  • When a vehicle is hit by rapid-fire guns, tapes and detailed log messages will display the total sum of the series of shots.
  • The mechanism for placing members of one platoon when loading a battle has been improved: co-platoon members appear on the map as close as possible based on the capabilities of the map and the number of platoons.
  • The mechanism for switching the camera in observer mode / in “after death” has been improved:
    • platoon tanks are displayed first;
    • further in order according to the location in the team list.
  • The appearance of tooltips has been changed.
  • Added the numerical impact of current bonuses on the main performance characteristics in the tooltip.
  • The effect of situational equipment on the main performance characteristics (Stereo Tube and Camouflage Network) is visualized in the interface.
  • The format for displaying armor penetration and damage with a basic projectile has been changed from range to average values ​​in the Hangar, in the vehicle preview. You can find out the range of performance characteristics in the tooltip.
  • Added indication of the base projectile in the tooltip.
  • Implemented a comparison of the performance characteristics of shells in the tooltip in relation to the base shell.
  • Improved tank carousel filters in the Hangar:
    • Text search by tank name has been added to filtering.
    • Added the ability to switch the appearance of the “carousel” directly into filtering.
    • Additional statistics have been added to the vehicle slot - the percentage of victories on the selected vehicle in random battles, class badges and “Masters”. Displayed when hovering over a vehicle slot and can be disabled in the settings.
    • Added setting for displaying a two-level carousel: adjustable and minimalistic.
  • Improved mission informer and mission window interfaces:
  • Added educational task informers for new players.
  • Added notifications about new combat missions in the mission window.
  • Components of irrelevant crew bonuses (“zeros”) have been removed from the customization interface.

Technique changes

Changes in the German heavy tank branch:

  • Added Tier VIII tank VK 100.01 (P). The tank can be opened after Tiger (P).
  • Added Tier IX Mäuschen tank. The tank can be opened after VK 100.01 (P).
  • Mäuschen and VK 100.01 (P) will be researched if Maus is researched.
  • Maus has been moved to a new branch of heavy tanks: it is upgraded through VK 100.01 (P) and Mäuschen. Moreover, all experience earned on VK 45.02 (P) Ausf. B, remains on it and is not transferred anywhere.
  • Added Tier X Pz.Kpfw tank. VII. The tank can be opened after VK 45.02 (P) Ausf. B.

Tanks redesigned in HD quality:

  • E 50;
  • VK 45.02 (P) AUSF. A;
  • T-15;
  • Indien-Panzer;
  • AMX 38;
  • Hotchkiss H35;
  • Renault FT;
  • ARL V39;
  • Type 4 Chi-To;
  • Type 64;
  • WZ-111 (model 1-4);
  • 59-16;
  • TOG II;
  • AT 2;
  • AT 7;
  • A-32;
  • "Object 140";
  • "Object 268";
  • "Object 263";
  • "Object 907".

The following tank models have been added for testing by supertest participants:

  • STRV 81;
  • Jagdtiger (H);
  • T-44-85M;
  • T-44-100M;
  • Tiger II (H).

Changed parameters of military equipment:

Centurion Mk. I:

  • The reload time of the OQF 20-pdr Gun Type A Barrel in the second turret has been reduced from 8 to 7.5 s.
  • Maximum forward speed changed from 40 to 50 km/h

Centurion Mk. 7/1:

  • The reload time of the 105 mm Royal Ordnance L7A1 gun in the second turret has been reduced from 12 to 11.2 s.
  • The maximum forward speed has been increased from 40 to 50 km/h.
  • Reload time for 7.5 cm Kw.K gun. L/100 in the second tower was reduced from 4.4 to 4 s.
  • Reload time for 7.5 cm Kw.K gun. L/100 in the first tower was reduced from 4.6 to 4.2 s.
  • The mantlet armor of all guns on both turrets has been strengthened.

Krupp-Steyr Waffenträger:

  • The power of the 12 cylinder Boxer-Motor engine was increased from 140 to 220 hp. With.
  • The reload time of the 15 cm Pak L/63 gun has been increased from 16.5 to 18 s.
  • The declination angle of the 15 cm Pak L/63 gun has been reduced from 8 to 7 degrees.
  • The maximum reverse speed has been reduced from 20 to 15 km/h.
  • The Maybach NL 234 engine power was reduced from 900 to 850 hp. With.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • The armor penetration of the Pzgr 40 projectile for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.
  • The armor penetration of the Pzgr 40 projectile for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.
  • The rotation speed of the second turret has been increased from 30 to 45 deg/s.
  • The rotation speed of the first turret has been increased from 32 to 45 deg/s.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • The MB 507 engine power has been increased from 720 to 800 hp. With.
  • The dispersion of all guns due to the movement of the first chassis has been reduced from 0.28 to 0.25 m per 100 m.
  • The dispersion of all guns from the rotation of the first chassis has been reduced from 0.28 to 0.25 m per 100 m.
  • The dispersion of all guns due to the movement of the second chassis has been reduced from 0.25 to 0.22 m per 100 m.
  • The dispersion of all guns due to the rotation of the second chassis has been reduced from 0.25 to 0.22 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the first turret when rotating the turret was reduced from 0.18 to 0.16 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the second turret when rotating the turret was reduced from 0.16 to 0.15 m per 100 m.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • Durability with the first tower has been increased from 610 to 650 units.
  • Durability with the second tower has been increased from 710 to 750 units.
  • The mantlet armor of all guns for the second turret has been strengthened.

Pz.Kpfw. III/IV:

  • Reload time for 7.5 cm Kw.K gun. 40 L/48 in the second turret was reduced from 4.3 to 4 s.
  • Reload time for 7.5 cm Kw.K gun. 40 L/43 in the second turret was reduced from 4.3 to 4 s.
  • The viewing range of the first tower has been increased from 320 to 340 m.
  • The viewing range of the second tower has been increased from 320 to 350 m.
  • Durability with the first tower has been increased from 380 to 420 units.
  • Durability with the second tower has been increased from 440 to 480 units.
  • The armor penetration of the Pzgr 40 projectile for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.
  • The dispersion of the gun due to the movement of the chassis has been reduced from 0.22 to 0.2 m per 100 m.
  • The dispersion of the gun due to rotation of the chassis has been reduced from 0.22 to 0.2 m per 100 m.
  • Gun dispersion has been changed from 0.38 m to 0.36 m per 100 m.
  • The dispersion of the gun when turning the turret has been reduced from 0.06 to 0.05 m per 100 m.
  • The gun reload time was reduced from 14.9 to 12 s.
  • The gun aiming time has been reduced from 2.3 to 2.1 s.
  • The turret's front armor has been increased from 240 to 260 mm.
  • The armor of the lower part of the hull sides has been increased from 80 to 140 mm.
  • The armor of the hull bevels has been increased from 200 to 250 mm.
  • Gun dispersion 8.8 cm Kw.K. L/100 in the second tower has been reduced from 0.3 to 0.29 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. L/100 in the second turret when rotating the turret is reduced from 0.12 to 0.1 m per 100 m.
  • Gun dispersion 8.8 cm Kw.K. L/100 in the first turret when rotating the turret has been reduced from 0.12 to 0.1 m per 100 m.
  • Reload time for 8.8 cm Kw.K gun. L/100 in the second tower was reduced from 6.6 to 5.5 s.
  • Reload time for 8.8 cm Kw.K gun. 43 L/71 in the second turret was reduced from 7 to 5.5 s.
  • Reload time for 8.8 cm Kw.K gun. 43 L/71 in the first turret was reduced from 7.3 to 6.9 s.
  • Gun aiming time 8.8 cm Kw.K. L/100 in the second tower was reduced from 2.9 to 2 s.
  • Gun aiming time 8.8 cm Kw.K. L/100 in the first tower was reduced from 2.9 to 2.2 s.
  • The depression angles of all guns on both turrets have been increased from 5 to 8 degrees.
  • The dispersion of the gun due to the movement of the first chassis has been reduced from 0.24 to 0.22 m per 100 m.
  • The dispersion of the gun due to the movement of the second chassis has been reduced from 0.22 to 0.21 m per 100 m.
  • The dispersion of the gun due to the rotation of the first chassis has been reduced from 0.24 to 0.22 m per 100 m.
  • The dispersion of the gun from turning the second chassis has been reduced from 0.22 to 0.21 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret when rotating the turret is reduced from 0.18 to 0.11 m per 100 m.
  • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret was reduced from 2.9 to 2.4 s.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 reduced from 0.38 to 0.36 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 when turning the turret was reduced from 0.1 to 0.07 m per 100 m.
  • Reload time for 12.8 cm Kw.K gun. 44 L/55 reduced from 14.3 to 13.3 s.
  • Gun aiming time 12.8 cm Kw.K. 44 L/55 reduced from 2.9 to 2.3 s.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • The mantlet armor of all guns on both turrets has been strengthened.

VK 45.02 (P) Ausf. B:

  • The dispersion from the movement of the first chassis has been reduced from 0.23 to 0.22 m per 100 m.
  • The spread from the rotation of the second chassis has been reduced from 0.23 to 0.22 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret was reduced from 0.38 to 0.37 m per 100 m.
  • Gun dispersion 12.8 cm Kw.K. 44 L/55 in the second turret when rotating the turret is reduced from 0.16 to 0.13 m per 100 m.
  • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret was reduced from 2.9 to 2.6 s.
  • NLD armor has been reduced from 200 to 170 mm.
  • The armor of the hull sides has been increased from 100 to 120 mm.
  • Vulnerable areas with VLD have been removed.
  • An 8.8 cm Kw.K gun has been added for the second turret. L/100.

VK 45.02 (P) Ausf. A:

  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.
  • The elevation and depression angles of all guns on both turrets have been changed from +17..−6° to +15...−8°.
  • VLD armor has been increased from 120 to 150 mm.
  • NLD armor has been reduced from 120 to 100 mm.
  • The armor penetration of the Pzgr 40 shell for the 8.8 cm Flak 37 L/56 gun has been increased from 171 to 194 mm.

Pz.Kpfw. IV Schmalturm:

  • The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.2 to 0.15 m per 100 m.
  • Gun dispersion due to turret rotation has been reduced from 0.16 to 0.11 m per 100 m.
  • The gun reload time has been reduced from 4.6 to 4.2 s.
  • Added side screens 5 mm thick.
  • The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.19 to 0.15 m per 100 m.
  • Gun dispersion has been reduced from 0.35 to 0.32 m per 100 m.
  • The dispersion of the gun after firing has been reduced from 4 to 2 m per 100 m.
  • Gun dispersion due to turret rotation has been reduced from 0.12 to 0.11 m per 100 m.
  • The gun reload time has been reduced from 4.5 to 4 s.
  • The viewing range has been increased from 350 to 365 m.
  • The maximum forward speed has been increased from 46 to 55 km/h.
  • 5 mm thick screens were added to the forehead, sides and rear of the hull, along the perimeter of the turret and on the forehead of the mask.
  • The turning speed of the second chassis has been increased from 38 to 40 degrees/s.
  • Reload time for 7.5 cm Kw.K gun. 42 L/70 in the second turret was reduced from 4.4 to 4.2 s.
  • The traverse speed of the first turret has been increased from 32 to 35 deg/s.
  • The rotation speed of the second turret has been increased from 32 to 45 deg/s.
  • The maximum forward speed has been increased from 56 to 60 km/h.
  • The aiming time of the 9 cm Kanone gun for the Indien-Panzer turret has been reduced from 2.7 to 2.5 s.
  • Gun aiming time 8.8 cm Kw.K. 43 L/71 for the Indien-Panzer turret reduced from 2.9 to 2.7 s.
  • Armor penetration of the Pzgr 40 projectile for the 8.8 cm Kw.K gun. 36 L/56 increased from 171 to 194 mm.

Leopard Prototype A:

  • The depression angles of all guns on both turrets have been increased from 6 to 8 degrees.
  • The dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.23 to 0.21 m per 100 m.
  • Gun dispersion due to turret rotation has been reduced from 0.16 to 0.1 m per 100 m.
  • The gun reload time has been reduced from 22 to 20 s.
  • The gun aiming time has been reduced from 3.4 to 2.9 s.
  • Armor penetration of the Pzgr 42 gun 15 cm Kw.K. L/38 increased from 235 to 246 mm.
  • Ammunition increased from 24 to 35 shells.
  • The maximum forward speed has been reduced from 43 to 33 km/h.
  • The hull armor has been strengthened.
  • Gun dispersion 7.5 cm Kw.K. 42 L/70 in the second turret when rotating the turret is reduced from 0.2 to 0.12 m per 100 m.
  • Gun dispersion 7.5 cm Kw.K. 42 L/70 in the second turret after firing was reduced from 4 to 3 m at 100 m.
  • Gun dispersion 7.5 cm Kw.K. 40 L/48 in the second turret after firing has been reduced from 4 to 3 m at 100 m.
  • VLD armor has been increased from 60 to 85 mm.
  • NLD armor has been reduced from 60 to 50 mm.

Waffenträger auf Pz. IV:

  • The armor penetration of the Pzgr 42 projectile for the 15 cm Pak L/38 gun has been increased from 235 to 246 mm.
  • The shells have been replaced with shells from the T-34-85 “Rudy”:
  • UBR-365K (160/126) was replaced by UBR-365KBM (180/144).
  • UBR-365P (160/167) was replaced by UBR-365PBM (180/194).
  • UOF-365K (280/43) was replaced by UOF-365BM (300/44).
  • The visibility has been increased from 350 to 360 m.
  • The dispersion from movement and rotation of the chassis has been reduced from 0.24 to 0.22 m per 100 m.
  • Gun dispersion has been reduced from 0.42 to 0.37 m per 100 m.
  • Aiming time reduced from 2.5 to 2.2 s.
  • The turning speed of the T28VVSS T46 chassis has been increased from 18 to 20 deg/s.
  • The turning speed of the T28VVSS T56 chassis has been increased from 20 to 24 degrees/s.
  • The maximum forward speed has been increased from 18 to 22 km/h.
  • The turning speed of the T95HVSS chassis has been increased from 16 to 20 deg/s.
  • The turning speed of the T95HVSSM2 chassis has been increased from 18 to 24 degrees/s.
  • The maximum forward speed has been increased from 13 to 20 km/h.
  • The maximum reverse speed has been increased from 6 to 10 km/h.
  • The maximum forward speed has been increased from 18 to 28 km/h.
  • The maximum reverse speed has been increased from 7 to 10 km/h.
  • The thickness of the commander's cupola armor has been reduced.
  • The side armor behind the roller has been reduced from 254 to 76.2 mm.

Heavy Tank No. VI:

  • Armor penetration of the Pzgr. 40 guns 8.8 cm Kw.K. 36 L/56 increased from 171 to 194 mm.
  • The armor of the gun mantlet has been strengthened.
  • The armor of the hull and turret has been strengthened.
  • Added 15 cm/45 41st Year Type gun.
  • The carrying capacity of the Type 4 Heavy Kai chassis has been increased from 165,000 to 170,000 kg.
  • The hull armor has been strengthened.

Sound improvements

  • The transition to the new version of Wwise 2016.2 has been completed.
  • Expanded functionality and support for sound mods (original project with structures, remapping capabilities, documentation, compilation of an unlimited number of sounds, etc.).

Fortified areas

The “Battles for the Stronghold” format has been replaced with a new one called “Offensive”. This is still a series of battles in a “tug-of-war” format with three lines for defense, but with a number of significant differences:

  • There is no more looting; if a clan is defeated, it does not lose anything, and the winner’s earnings depend on the level of his own Stronghold.
  • There is no longer any need to defend the Fortified Area 6 days a week. Battles in the mode are carried out only at will.
  • Battles start at a fixed time, and the opponent for the attack is selected automatically from those available in the queue.
  • The refusal to plunder in case of defeat and the mandatory defense of the Fortified Area led to significant changes in the economy of the regime. As a result, the Office, which is currently mainly used by “top” clans that have earned their authority in battle, would become available to a significantly larger number of clans, which could lead to an imbalance in the economy of the game as a whole.
  • To replace the advantages of the Chancellery, a competition system is being introduced - “War Games”, where clans participating in sorties and offensives will be able to compete for prizes in several categories. Prize winners will be rewarded with gold, advanced reserves and other rewards.
  • IMPORTANT: war games will start some time after update 9.17.1.
  • The battle room in both sorties and offensives can be opened for legionnaires who can join your squad (as in team or company battles). A list of open battle rooms will be available to everyone in a special interface.

Graphic changes and effects

Reworked the visual quality of mini-maps:

  • "Sacred Valley";
  • "Fire Arc";
  • "Tank range".

Other

  • The “Game in Ladder” mode has been removed from the client. Players will be able to view their statistics for this mode on the “Achievements” tab.
  • In the graphics settings window, the “Mode” and “Window Size” settings were swapped, and for the “Window (no frame)” mode, the ability to select the resolution was added, which may be useful for streamers with a single monitor.
  • Implemented automatic selection of the correct display aspect ratio and removed the corresponding item from the graphics settings.
  • Added the ability to compare tanks taking into account the skills of the crew, installed equipment and equipment, selected ammunition and camouflage.
  • Added a new way to connect game mods, in which all the content of each mod is packaged in one file.

In addition to mods, which by their nature are not prohibited in the World of Tanks game, there are prohibited variations that are pursued by the developers and are punishable by account blocking in the game. But, if you understand the essence of the world of tanks well, then a few uses of cheats can go unpunished.

The main thing is to know when to stop, otherwise it will be like the saying “the miser pays twice.” We have selected the safest prohibited modifications especially for you, so that you can use them normally and not be afraid of a ban. Naturally, we want to warn you that if you inform someone in a dialogue that you are using this mod, do not be surprised later by your blocking.

Download cheats

There are a variety of cheats on our website, so you can choose any one you like. In principle, the effect of these modifications is similar to the others, i.e. safe. The only thing is that if they are present and turned on, your skill level will greatly increase, because... All paths will be open to you to defeat the enemy.

He will think that he is being attacked by a super smart, experienced player, but in fact, he will be losing to a newcomer. The main thing is not to overdo it and control yourself. You can find here anti-light markers, automatic fire extinguishers or even red ART balls.