The best football managers. FBM - online football manager with withdrawal of money Fbm football manager with withdrawal of funds

MANUAL

FBM - online football manager with money withdrawal


CLUB SELECTION section

Section MY PROFILE/MANAGER PROFILE

3.1. your name

3.2. Notifications (bell icon)

3.3. Popularity with the club's fans

3.4. Record points

3.5. Overall popularity of the club

3.6. Your club's budget

3.7. Functionality of investing in the club and withdrawing funds from the club to your accounts

3.8. Logout

3.9. Editing your account

3.10. Badges

TEAM section

4.1. Main cast

4.1.1. The football player's native position in which he is used to playing

4.1.2. First and last name

4.1.3. Average skill

4.1.4. Average score for matches played

4.1.5. Game form

4.1.6. Physical form

4.1.7. Age

4.1.8. Salary per match

4.1.9. Football player cost

4.1.10. Contract

4.2. Tactical formation

4.2.1. Line-up with line-up

4.2.2. Setting up command actions

FINANCE section

5.1. Finance

5.3. Sponsor

Section INFRASTRUCTURE

6.1. Infrastructure

6.2. Stadium

6.3. Build a new object

6.3.1. Youth Academy

6.3.2. Junior Academy

6.3.3. School Academy

6.3.4. Medical department at the stadium

6.3.5. Hospital

6.3.6. Medical Center

6.3.7. Sauna

6.3.8. Gym

6.3.9. Pool

6.3.10. A fitness center

6.3.11. Training field for the main team

6.3.12. Training field for junior team

6.3.13. Hostel

6.3.14. Motel

6.3.15. Hotel

6.3.16. VIP apartments

6.3.17. Playground

6.3.18. Amusement park

6.3.19. Parking

6.3.20. Underground parking

6.3.21. Stadium office

6.3.22. Office in the city center

6.3.23. Club Museum

6.3.24. Paraphernalia store at the stadium (1 store)

6.3.25. Stadium paraphernalia store (3 stores)

6.3.26. Stadium paraphernalia store (30 stores)

6.3.27. Stadium paraphernalia store (300 stores)

6.3.28. Stadium paraphernalia store (1,500 stores)

6.3.29. Cafe at the stadium

6.3.30. Restaurant at the stadium

6.3.31. Cafes around the city (3 cafes)

6.3.32. Cafes around the country (30 cafes)

6.3.33. Cafes by continent (300 cafes)

6.3.34. Cafes around the world (1500 cafes)

TRANSFER MARKET section

Section YOUTH TEAM

LEAGUE section

9.1. Schedule and results
9.2. Best in goal+ass

9.3. Top scorers

9.4. Best Passers

9.5. Team of the day

9.6. Today's matches

9.7. Final table

Section NATIONAL TEAM

Section HALL OF FAME

RECORDS section

TRAINING section

13.1. Training

13.2. Training camp

Section CALENDAR

Section F.A.G.



OPTIONS section

16.1. Rules

16.2. Vacation

16.3. Delete account

16.4. Go out

Section FIND A FOOTBALL PLAYER

Section WAITING AND MATCH WINDOW

REFERRAL PROGRAM

A NOTE ON MATCH SIMULATION ANALYTICS

P.S. FINAL ADDITIONAL

Section REGISTRATION and ENTRANCE TO THE GAME

To register in the FBM (FootballBusinessManager) game, you should go to https://play.my-fbm.com/?page=register and fill out the required fields.

Please note that the username will be used later in the game itself and will be publicly viewable.

CLUB SELECTION section

After registering in the game, you need to select the team for which you will go through the management career.

To do this, click on the SELECT CLUB button, then select the continent, country and available team in one of the divisions.

The higher the division, the more opportunities you have. There are more profitable sponsorship contracts, more attendance, but also higher competition and costs. Keep this in mind when choosing a club.

Clubs that are already coached by managers are not included in the selection list. And you have the option of choosing a club with its own stadium with 3100 seats, 17 players of different ages and skills and a fixed budget of 500,000 credits.

your name

When you click on your name, you will be taken to your personal profile, where you can:

Edit your registration details

Upload an avatar

Track your activity

See your team's latest results,

Transfers and history

3.2. Notifications (bell icon)

Notifications include news about the purchase and sale of your football players, income, expenses, records, etc. Don’t forget to systematically review notifications, because sometimes what comes there is really important for you and your club.



Record points

Manager records are your personal popularity status. Record ratings make it clear to each user of the game who is the most active and progressive in the game.

Club reputation

The club's reputation currently does not affect anything in the game. But it is directly related to the future division of bonuses from TV rights between clubs.

Expect future updates to see how club reputation will impact TV rights contracts!

The value of the club's reputation changes based on the effect of infrastructure objects that have the effect of increasing the club's reputation.

Your club's budget

The club's budget is a financial asset that is the “circulatory system” of the club and is present in almost all aspects of the game. You can see a more detailed breakdown of budget indicators, such as income and expenses, in the FINANCE chapter.

Without a positive and sufficient budget, your club will not be able to survive for long. Funds are required to extend contracts, purchase players, upgrade infrastructure and stadiums, and many other things. Be mindful of your club's budget, balance expenses and income, and invest wisely in your club.

Please note that in order to optimize costs, legal protection of the project and free you from the obligation to pay income tax, money will be transferred to your account from the accounts of individuals and there will be no mention in the payment instructions that this is a withdrawal of funds from the FBM game

Each request is processed by us manually.

INVESTMENTS

You have the right to conduct investment activities by investing your own funds into the budget of your club. At the moment, the game is available for replenishing funds through the payment aggregator ROBOKASSA, where you can choose one of the payment methods, from a credit card to a wallet.

Qiwi is an electronic payment system. It was created in 2007 and today is in very high demand not only in Russia, but also in the CIS countries. To be able to use this system, you must open a personal electronic account - QiwiWallet. This account provides the opportunity to make payments in cash and by bank transfer. This can be done at any time of the day or night. The main thing is to have access to the Internet. In 2012, the Qiwi system expanded its capabilities. The company has entered into an official agreement with Visa. As a result of this merger, a new joint wallet appeared - VisaQiwiWallet. This wallet can be linked to a plastic card, which can be issued by foreign and Russian banks.

2. Elekcent wallet

Elexnet wallet: fast, convenient, safe! This is a payment service with which you can pay for goods and services instantly and around the clock, and make money transfers via the Internet! Elexnet is a trademark of a group of companies that in 2000 was the first in Russia to create a remote payment service for real-time payment using self-service devices (ATMs). The number of Eleksnet devices integrated into a network with a single centralized control is currently about 4,200 ATMs. ATMs are located in 64 regions of Russia.

WalletOne (Unified Wallet) is an international electronic payment system.

4.Internet banks: Sberbank, Alfa-Click, Russian Standard, Promsvyazbank.

5. Cellular operators: MTS, Beeline, TELE2.

6. Euroset

7. Messenger

The ApplePay service was created to simplify the buying/selling process. Instead of using a plastic card or cash, any purchase can be made using your iPhone.

In addition, it is possible to manually replenish the club’s budget through Yandex.Money and Webmoney, which are not represented in the aggregator and game, but are also available! (expect automatic budget replenishment through the game in updates)

In order to top up funds via Webmoney and Yandex, write to our Email: [email protected] or administrators of the official group in VK - https://vk.com/my_fbm and we will replenish your club’s budget in the very near future!

After payment, your club’s budget is automatically replenished immediately (if through ROBOKASSA) or within 1-8 hours (if through Webmoney and Yandex).

Logout

There is nothing new for you here.

Editing an account.

You can change your registration details. To do this, you need to remember your old (current) password.

Badges

The manager's profile displays user icons in the top left corner. If you click on the icon, you can see all the icons in the game

Each icon has a description

Medal for Entertainment

you won the match by 3 goals

Medal for 3rd place in the league

bronze medal for 3rd place in the national championship

Medal for 2nd place in the league

silver medal for 2nd place in the national championship

League Victory Medal

gold medal for winning the national championship

Medal for Commerce

the club has already sold more than 10 players

Stadium Expansion Medal

the stadium was expanded by more than 10,000 seats at once

Medal for winning the cup

the club won the cup competition


TEAM section

The team section contains two sections - BASIC COMPOSITION AND TACTICAL SETUP

Main cast

This section provides a complete list of the main team players who are at your disposal and the main characteristics of each of them:

The football player's native position in which he is used to playing

First and last name

Average skill

Average score for matches played

Game form

Physical form

Age

Salary per match

Football player cost

Contract

Let's take a closer look at these details.

First and last name

By default, your team belongs to the players of the country whose championship you have chosen. In the future, there are no restrictions/limits on the acquisition of football players from other countries. The limit is evil (from the point of view of the progress of football players). Therefore, your players, no matter what nationality they are, will have the same opportunities to get into the main squad.

(Expect the opportunity to change the player’s name in updates!)

Average skill

Every football player has playing and non-playing skills.

Some game skills have a dual interpretation, in which the value in parentheses refers to goalkeepers). Those skills that do not have a dual interpretation apply equally to both field players and goalkeepers.

In total, a football player has 25 skills - 20 playing and 5 non-playing.

Each skill contains %you (points) of the skill. The maximum skill value is 100% (points).

The cost of a football player is based on the rule “the sum of game skill points multiplied by 10,000 credits.”

(Expect the difference in the transfer price of a football player depending on his age in updates!)

List of gaming skills:

Position selection

Savvy

Tackling the ball (footing)

Finishing (playing with hands)

Playing without a ball (organization)

Creativity (reaction)

Dribbling (one on one)

Technique

Speed ​​(libero)

Acceleration (Agility)

Ball control

Free kick

Long Strike (Parry)

Endurance (concentration)

Performance (jumping ability)

Power

Heading (interceptions)

Leadership

The average skill of a football player is the sum of all game skill points divided by the number of game skills.

Mainly, the main influence of the playing skills of football players on the quality of their performance in matches consists of their general skill. This element is one of the main criteria when comparing the capabilities of teams during matches and directly affects the final result of the match.

Please note that players' physical skills change after the season ends. Stamina drops by 20 skills for all football players.

Other skills rise or fall depending on the age of the player. We are talking about skills such as:
- speed

Acceleration

Power

Playing without a ball

Performance

Reaching age Impact on Skill Points Reaching age Impact on Skill Points
17 years +1% 31 year -4%
18 years +1% 32 years -6%
19 years +1% 33 years -8%
20 years +1% 34 years -10%
21 years old +1% 35 years end of career
22 +1%
23 years old +1%
24 years +1%
25 years no influence
26 years no influence
27 years no influence
28 years no influence
29 years -1%
30 years -2%

(Expect the impact of each skill on a football player’s performance in updates)

Non-game skills:

Game form

Physical form

Motivation

Traumaticity

Game form decreases/increases depending on whether your player plays in matches

The same can be said about physical fitness. But with one caveat - developing these skills is a double-edged sword.

Both skills are important. But if a football player does not play in a match, his physical fitness increases, but his playing form decreases. And if a football player plays in a match, everything happens exactly the opposite. Therefore, you will not be able to develop equally good physical and game fitness for all teams only through participation in matches. For greater progress in these components, the team will definitely need training.

Table of decline in physical fitness after matches, based on factors such as the player’s position, his age and the team’s tendency to attack:

Monitor the physical fitness of the players and rotate the squad, giving your older players a rest.

The development of such a skill as motivation is important, first of all, for two needs - contract extensions and more dedicated play in matches. If a football player is motivated to the maximum, it is easier for him to play and his freedom during the match is also at the highest level. This certainly affects the quality of his play. And it’s much easier to extend a contract with such players.

Motivation should be developed through training, and the player should be included in the first team matches more often. Also, with the successful signing of a new contract, the player’s motivation increases.

Footballers who do not play in cup tournaments or national championships receive -2 motivation. If a football player does not play in a friendly match, motivation does not decrease. But for those who play, motivation grows, and its growth depends on the type and result of the match. In cup tournaments or the national championship, if there is a defeat, the motivation does not change, if there is a draw, it is plus 2 to motivation, and if there is a victory, it is plus 4. Motivation also increases by +1 unit when a football player participates in a friendly match, no matter how it ends for the team.

Injury skill affects the frequency of football players getting injured. This is the only skill that, given its growth, does not help but only harms the football player. The higher this skill, the higher the risk of injury. But traumatism is not the only factor that influences injuries. In the game there is always a cumulative calculation of injuries, the state of the football field, fatigue, roughness of the opponent, physical fitness and luck. All of these factors affect your chance of injury.

Game functions that can help reduce injury are the construction of infrastructure such as a first aid station at the stadium, a hospital and a medical center. Thanks to these buildings, you will be able to reduce the injury rate of football players every season, as well as build the recovery process from injuries much faster.

How do injuries affect the skills of football players?

1) During a match simulation, a player can be injured for a certain number of matches (from 1 to 8) and is automatically replaced by the system with a reserve player for the team, or if there are no substitutes, the team plays with a reduced roster. At the same time, no skills are taken away from him.

2) When the match ends, there is an impact of infrastructure on recovery. For example, the impact of a hospital on faster recovery from injury. In this case, events of friendly matches are excluded, i.e. they are not taken into account when restoring.

3) While in training camp, a player who is injured does not train, he is simply ignored.

4) When training skills, the injured player improves “Physical Fitness” by one point and loses “Endurance (Concentration)” by one point.

If at the end of the season a football player has an injury rate of more than 95%, after the end of the season his career ends.

The experience of a football player also affects the quality of a football player's performance in matches. Not every football player who has gained a lot of experience and played in many matches can make a good career for himself, but if “all the stars” (the presence of experience, motivation, form and skills) converge - other things being equal, the more experienced football player has a small advantage.

Experience is awarded based on the type of match:
- a friendly match gives 0.1% to experience
- a national championship match gives 0.3% to experience

Cup match gives 0.5% experience bonus

Only those players who played at least 11 minutes in the match receive experience.

Game form

Let us repeat that football players with poor playing form can fail the match, even if they are stronger than their opponents in terms of playing skills.

Physical form

Let us also repeat that players with weak physical shape can also fail the match, even if they are stronger than their opponents in terms of playing skills.

And it’s best that both physical and game form be at a level of at least 80%, then the team, with a certain amount of luck, will be ready to adequately confront any opponent!

The decline in physical fitness after a match depends on the age of the player and the percentage of inclination to attack.

Age

The minimum age of football players in the game is 10 years (youngest juniors)

Maximum age is 35 years. All football players who have reached the age of 35 are removed from the game, ending their career.

(Expect the introduction of degradation of skills of older football players in updates).

Salary per match

Every player on the team, whether a junior or an adult player on the main team, has a salary. A football player is paid a salary for each official match played. Friendly matches do not count.

A football player's salary consists of such aspects as:
- the fee that a football player receives as a one-time bonus
- salary per match, which you will have to pay for the entire duration of the contract

Goal bonus awarded for goals scored against opponents

Duration of the contract (matches), minimum 20, maximum 100 matches.

Football player cost

The value of a football player is his market price. You have the right to sell your player for 50% of his value, or buy a player from another team, both for his value and for a larger amount.

Contract

Keep track of your players' contracts. When a player has less than 50 matches left on his contract, you have the opportunity to extend it.

When purchasing a new player, you can offer him a contract lasting from 20 to 100 matches.

You can offer the current players of your team a contract from 20 to 200 matches.

After the expiration of the contract, the player leaves the team and enters the transfer market as a free player - https://play.my-fbm.com/?page=transfermarket

Tactical formation

You will be able to determine the composition of the team for matches and set different tactics for the game.

This functionality must be configured in the TACTICAL ARRANGEMENT subsection.

Tactical formation is divided into two main activities - lineup formation and team formation.

FINANCE section

The FINANCE section is divided into three subsections:

FINANCE

SPONSOR

5.1. Finance

Club finances consist of several sub-chapters:

Reporting
- Income
- Expenses
- Summary

Reporting includes key points such as total income, expenses, profit and loss ratio and player salaries.

You have the ability to see information summaries for a specific date as well as for specific time periods.

The INCOME subsection provides detailed information about the income items of your club. At the very beginning there are few such points. But over time, as your club develops, more and more different sources of funds will appear in this subsection.

All information about your profit for various periods of time (a specific game day, the last 7 days, the current month, the last month and all the time).

Types of income in the game:

1. Income from prize money for participation and victories in cup competitions

2. Infrastructure income (profit from the infrastructure you built)

3. Ticket sales (profit from selling tickets to your team's home games)

4. Sponsorship payments (bonuses from the sponsor with whom you entered into a contract)

5. Selling your players (profit from selling your player)

6. Selling your juniors (profits from the sale of youth team players)

7. Rental fee for a football player (profit for your player who is on loan from another user)

8. Reward for accepting a request for a friendly match

9. Random events in the game that periodically occur with your club:

Selling the rights to broadcast your matches to a local TV channel

Holding a Rock concert at your stadium

You managed to return part of your taxes thanks to competent accounting

Subsidy for the development of sports in the region from the administration

10. Prizes and bonuses received from the creators of the game, such as:

Profit from the referral program

Bonuses for reposts, help with moderation on the forum and official groups on social networks

Incentive bonuses from the creators in case of unforeseen or force majeure circumstances that could affect your club in the game

Expenses, similar to the income subsection, let you understand how much finance is spent on certain needs. You can view and compare your losses and profits, analyze the further course of events and understand whether it is worth cutting costs or increasing investments in the club.

They show how much money you spend over various periods of time (a specific game day, the last 7 days, the current month, the last month and all the time).

Types of expenses in the game:

1. Fee for booked training sessions

2. Reward for accepting a request for a friendly match

3. Stadium maintenance

4. Infrastructure costs

5. Salaries of football players and juniors

6. Stadium improvement

7. Construction of facilities

8. Training camp fees
9. Workouts

9. Youth team player scouting fee

10. Fee payments

11. Compensation for loss of work for football players (for their dismissal)

5.2. Tickets

This sub-chapter allows you to adjust ticket prices for your team's home games.

Ticket sales are one of the main sources of profitability for your football business.

If the team plays well, popularity among fans is at a high level and ticket prices are set reasonably, you will be able to sell out home matches, which will certainly affect the motivation of your team during matches, as well as the financial well-being of the club!

It is also worth noting that attendance traditionally depends on how successful the team is in principle and what division it is in. The lower the division rating, the lower the initial fan demand and it will never be maximum as long as your team remains in the lower divisions. Even if you give away tickets for free.

Please note that in addition to demand, ticket prices also matter. The higher the league rating, the more expensive tickets can be charged. If your division is not among the best rated, then both the demand and cost of tickets will be lower.

Sponsor

Not a single club in the football world can exist without sponsorship. Daily expenses for various needs will be unbearable for you and disastrous for the club if the team does not have its own sponsor.

The higher the division where your team plays and the higher your position in it, the more sponsors will want to make a mutually beneficial deal with you. You solve the sponsor's reputational problems, and he solves your financial problems.

Each division has 20 sponsors. Basic terms in the agreement with the sponsor:

Match bonus

Home match bonus

Prize for victory

Prize for winning the championship

Each sponsor is interesting in its own way. The less he is willing to pay during the season, the greater the reward he is willing to give to your club for the result! So think strategically - what are your plans for the season... There will only be one winner, but you have to live somehow.

Sponsorship bonuses are awarded after each national championship match your team plays. Sponsorship bonuses are not awarded for friendly matches and cup tournaments.


Section INFRASTRUCTURE

Online football manager FBM offers a diverse team infrastructure management system.

The infrastructure is divided into three chapters:

Infrastructure

Stadium

Build a new object

Infrastructure

This chapter contains those objects that have already been built, or those that are under construction (they are marked with a red background).

The club's infrastructure is your asset, where you need to invest in order to reap the benefits of your financial activities in the future.

Properly planned expenses for the purchase of infrastructure facilities will give your team:

Additional income after matches

Increased attendance at home matches

Accelerated recovery of physical and playing form of football players

Faster recovery from injuries and much more....

Every infrastructure facility requires construction costs and maintenance costs. At the same time, the construction of any infrastructure facility in a certain way affects the overall popularity of your club in the football community.

Stadium

6.2.1. Stadium name

The name of the stadium where your team plays. This name can be changed if desired. To do this, you need to write to our group, in the section Changing the name of the club https://vk.com/topic-46239240_34795932, or to the support service by email [email protected]

6.2.2. Capacity

Capacity refers to the maximum number of seats for fans at your team's home games. Accordingly, this is the maximum number of tickets that you can sell for home matches. The capacity of the stadium can be increased by expanding the stadium with the help of developers.

In stadium expansion you see how big the stadium can be expanded to. Specify the required number of seats and click BUILD. In this case, a minimum number of at least 1 seat for each stand must be observed, otherwise construction will be impossible.

The maximum capacity of both central stands is 60,000 people

Maximum capacity of both side stands: 30,000 people

The maximum capacity of VIP boxes is 5,000 people.

Thus, the maximum capacity of the stadium in FBM is 95,000 seats.

Corrections to the names of the stands whose names are incorrectly named (the side ones are called the word SEATS and the central ones are called the word TRIBUNE) will be made in the next updates.

You have a choice of developer companies that differ from each other in a number of criteria:

Date of completion of construction (number of days for construction)

Total expenses for your services (amount of loans for construction)

Reliability of the company (measured as a percentage, the likelihood that the company will meet the deadline)
- the developer’s capabilities (the larger the stadium’s capacity, the fewer developers are willing to undertake its expansion).

6.2.3. Stadium Maintenance and Upgrades

The condition of the football field affects the quality of your team's performance at home matches.

Modern digital signage affects ticket sales

The quality of seats affects the sale of tickets for comfortable seats in the central and side stands

The quality of the VIP box affects the sale of tickets for VIP seats

Impact of the quality of the condition of the football field: 10% (deterioration in the playing skills of players of their own team in home matches for each level below 5)

Impact of digital scoreboard – 5% (increase in the number of tickets sold at home matches as a percentage for each level)

Seat quality impact – 5% (percentage reduction in number of tickets sold at home matches for each level below 5)

Impact of the VIP box – 5% (decrease in the number of tickets sold at home matches as a percentage for each level below 5).

There is a specific fee for each type of upgrade. Periodic updating (maintenance) of these elements is required. Periodicity:

Schedule interval according to technical maintenance of the football field – 10 home matches

Schedule interval according to technical digital scoreboard maintenance – 30 home matches

Schedule interval according to technical venue services – 20 home matches

Schedule interval according to technical VIP box service – 10 home matches

Maintenance costs maintenance of the football field – 10,000 credits

Cost of technical digital signage maintenance – 30,000 credits

Cost of technical servicing places (per place) – 10 credits

Cost of technical VIP box service (per seat) – 20 credits

Those. service requires additional

1. “Live Football”

The best project among online managers, which presents all real-life clubs, leagues and tournaments. Hundreds of thousands of football players whose characteristics are close to real ones, real referees and existing stadiums, as well as many other people, events and phenomena from modern football life are presented in “Live Football”. Moreover, all significant changes and events in modern football are immediately reflected in “Live Football” thanks to active players and sensitive administration.

This project also has the largest user base, so the competition here is very high, and you definitely won’t have to suffer from boredom and loneliness. The player is free to determine not only the style and tactics of his team, but also to influence the policies of the entire club regarding finances, infrastructure and selection. In general, the scope for work here is virtually unlimited.

2. World League: Football Manager

A very high-quality football team manager with licensed clubs and players, addictive gameplay and a huge number of interconnected mechanics.

Here you have to train a team, develop your business (doing transfers and football-related things like improving stadiums and creating fan stores), and also participate in sports matches, where you can use different tactics and change them on the fly right during the game.

World League is a multiplayer game, which means you can’t do without PvP competitions. And unlike many network projects, an important role here is played not by the amount of real money invested, but by the personal skills of the coach and competent selection of the team. Overall, the game leaves the impression of a well-thought-out manager in which you can linger for more than one month.

3. "InetBall"

Our list continues with a browser-based football manager that offers, in addition to the standard set of features for this area, several very interesting things.

Firstly, all matches take place in real time, and anyone can follow their progress online. Players can make tactical adjustments to the actions of their players at any time. Secondly, the winners receive virtual currency at the end of each season, which can be spent on the further development of the club (building a new training base or youth sports school, equipping the stadium, hiring the best specialists, and so on). That is, “InetBall” is clearly aimed at the long-term perspective in relation to the players. Thirdly, in addition to virtual currency, victories here also bring quite real money, although the amounts are quite insignificant.

Otherwise, InetBol offers players the same list of opportunities as the above managers, including the opportunity to communicate with other football fans in Russian.

4. "Virtual Football League"

5. 11×11

6. Football Territory

Another good free football manager that allows you to play online right in your browser window. As in previous projects, Football Territory has a fully formed base of players who constantly communicate with each other and participate in various events.

In terms of gameplay, the game’s functionality is quite “complete”: it is possible to select a league and team, recruit and train players, select tactical schemes and give out personal instructions, look for sponsors, and so on. In general, the management here is not limited to just the team - the player must also develop the infrastructure associated with the club in every possible way.

7. "Football Legion"

A free football manager designed for online play with other users. At the moment, the project has more than 7 thousand subscribers, and most of them have been in the project for more than one year (the founding date of “FL” is 2006).

Despite this, the threshold for entry into the “Football Legion” for beginners is low: there is a very detailed FAQ, various manuals and even auxiliary software (!) from the creators of the project, which allows you to master all the intricacies of managing your favorite club. And if something happens, the extensive community and friendly project management will always come to the aid of their new comrade. Among other features of Football Legion, I would like to draw your attention to the realistic emulation of matches, the progress of which can be displayed in 2D or 3D. You can also play on mobile devices using a special application.

8. AGIVEO

AGIVEO is a free browser game in the football manager genre. There are three modes available in the game (including the traditional career with the simple name MAIN). Other players act as opponents (managers of other teams in the selected league), and there is one significant drawback here - the online presence of this game is very low. In total, AGIVEO has just over two thousand registered users, and even less plays. However, given the specifics of the genre (after all, this is not an action game, and the presence or absence of other players is not so noticeable), such a minus is very conditional.

The game has a very simple and clear menu, and the gameplay is just as easy to understand, despite the fact that it contains all the functions required for a serious manager. I am also very pleased with the administration’s friendly attitude towards the players, the constant holding of various events, and the regular release of updates and improvements. Of course, all the clubs, championships and football players represented in AGIVEO (and there are more than 40 thousand of them) are absolutely real.

Single-player games

1. Football Manager series

In our humble opinion, Football Manager can be considered the best among single-player football simulators that exist at the moment. And in particular, the latest part of the series at the moment - Football Manager 2018.

The game received an updated engine, while retaining extensive content borrowed from real football, and numerous functions of a real manager that are not always clear to ordinary players - hence the appearance of a simplified version of Football Manager Touch. There is also a mobile version of this game.

2. FIFA Manager Series

A series of football managers from Electronic Arts, currently closed. The latest part, FIFA Manager 14, was released in October 2013. It’s quite difficult to get both this and all previous FIFA Manager games today, except by downloading from torrents or asking friends. It’s a pity, because the series was original and very interesting: with traditional Electronic Arts innovations in each new part, user-friendly, but at the same time not devoid of realism.

At the same time, fans have not forgotten the series and continue to release mods for it in the form of new unofficial parts with all the current compositions and even some changes in terms of graphics and gameplay. For example, the database for the 18-19 season is currently in development, and very soon it will be available for download on PC.

Where can I buy: The game could not be found on official digital services.

3. Football, Tactics & Glory

A funny football simulator that combines elements of strategy and RPG, which we have already written about in another football collection. Along with turn-based football matches, Football, Tactics & Glory pays a lot of attention to team management, which together results in very interesting and varied gameplay. This is quite possibly the funniest football simulation ever made.

4. Soccer Manager Series

A series of football managers from the Soccer Manager studio, which causes conflicting feelings among many. But we couldn’t ignore it, if only because, unlike other similar games, it is absolutely free and has a version for mobile platforms!

6. Club Manager Series

A popular series of football managers for PC, which, unfortunately, does not support the Russian language (but no one has canceled the opportunity to download the localizer). The player can choose any team he likes from several presented leagues and lead it to the top of the football Olympus.

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