Skeleton key code. Miscellaneous

The game "Skyrim" is full of lost treasure chests, locked doors in the tombs of draugr, defenseless houses bursting with silverware, alchemical safes filled to the brim with septims. But in order to open it all, you need not only dexterous fingers and hacking skills, but also at least a dozen master keys. And where to get them from in the same tomb is a big question. Especially when the draugr are coming at you in droves.

What if you need to urgently escape from prison while the guards are looking away?! There is only one way out: find out the code in Skyrim for the master keys!

Why are additional master keys needed?

The game provides enough opportunities to purchase what you need without using Skyrim 5 codes for master keys. You can buy them from the Khajiit or from shops like Sundries. Also, sometimes shopkeepers sell master keys, and ordinary citizens always carry them with them. If you have a high level of pickpocketing, then you can collect fifty master keys in one city by simply going through the pockets of unsuspecting townspeople.

But there are situations when master keys are simply vital. Eg:

  • You're in jail and you only have one master key left. rarely done below the level of Adept, so if you haven’t leveled up Hacking before, your character will have to sit on a bunk and lose skills. But if you do get out, then to open chests with confiscated things (usually no lower than a Master) you will obviously need more than one pair of pickers. This is where the code in Skyrim for master keys comes to the rescue.

  • You are deep in a dungeon (the same Black Reach), in or in someone’s tomb. Having met the Expert's lock, you, inspired by the presence of at least twenty master keys, begin to open it. After leveling up more than a dozen Hacking levels, you realize that your lockpicks have suddenly run out. It’s a long walk back, the draugr don’t hide the master keys in the urns, and the chest brazenly glitters and beckons with its contents. What to do? Enter the code!
  • You are in the city. The townspeople are not polite to you. And your Stealth is well developed. What are you going to do? Of course, if you take out the whole city to the bone, you will make Tonilla happy.

Code in "Skyrim" for master keys

To obtain additional master keys, you must perform the following steps:

  • Open by pressing the tilde (~).
  • Enter the code in Skyrim for the master keys: player.additem - subject code quantity.
  • The master key code is 000000A.
  • Example: player.additem 000000A 575 will add 575 master keys.
  • After entering the code, you must press enter and close the window with a tilde (~).

Does the master key code go against the ENT?

In general, any code that adds something to a character using the console is not fair and, in the ENT sense, pretty much spoils Skyrim. Cheat code for master keys is no exception. For a more complete immersion in the atmosphere of an ancient Nordic country that keeps its terrible secrets, it is better, of course, not to use such codes. But you can always install the necessary modifications that will improve the gameplay and more fully immerse the player in the atmosphere.

One of these modifications, which has virtually no effect on the main game code and does not conflict with other mods, is the ability to create master keys in the forge. Conflicts are excluded due to the insignificance of this mod, so you can safely install it.

For a dozen lockpicks you may need an iron or forge and some blacksmithing skill. More precise details depend on which modification you installed. Also, these mods often come bundled with others, so carefully check what and how you install. It may turn out that one modification of the game is superimposed on another that performs the same function, and the result of this superposition will be unknown.

Conquer the peaks of the snow-capped mountains of Skyrim, explore the tombs of the draugr and do not kill Paarthurnax, brave warriors! And, of course, upgrade your hacking skill - this will save you more than a dozen master keys.

Anyone who starts playing The Elder Scrolls V: Skyrim without trying other parts of this series is wondering how to open chests, doors and other locks without a key.

The answer is very simple, you just need to use a master key. In order to open a chest, for example, you need to place it at a certain angle (rotating it in a circle) so that the mechanism inside works and simply turn the lock with an ordinary wand, dagger or other thing (usually the character selects the item automatically), all that remains is to take away the goods that are inside. But the fact is that castles are divided into classes: beginner, student, adept, expert, master. And accordingly, each class has its own difficulty in hacking. When opening them, many keys simply break, and then the question arises of where to find the master keys. It’s not difficult because they are scattered everywhere: in chests, on shelves, in killed creatures, in merchants’ stores.

What if you need to open the lock urgently, but don’t have any of them in stock? Then you can use the lockpick cheat player.additem 0000000A **amount without quotes** or player.additem a **amount without quotes**, you don’t have to write the leading zeros to save time. 0000000A is the id of the master key; if you enter the id of another item instead, you can get it. The maximum quantity can be 9999 pieces, which is quite enough to complete the entire game from beginning to end. Surely no one wants to write cheats for a long time or search for them, wasting their precious time. Where can I get an eternal master key? It turns out that there is such a thing in Skyrim. You can get it by completing tasks for the thieves guild, namely those given to you by Mercer, Brynjolf and Karliah.

They all follow the storyline. You will have to unravel the mystery of the death of one of the three nightingales named Gall, find evidence of the betrayal of Mercer Frey, the leader of the thieves guild, and then deal with him and, in the end, become a nightingale yourself. After completing the quest Reborn Triad (where you need to kill Mercer, who has become extremely powerful), the character will be given an eternal variety, which must be taken to the Twilight Tomb and complete the quest, but it is not necessary to carry it. If you really need to complete it, then you can give away the super version. But don’t be upset, because in addition to the eternal one, the game also has an unbreakable endless master key. But to get it, you first have to become a super hacker and invest a large number of points in the hacking constellation, but the result is worth the time spent. Plus, being named the best hacker in Skyrim doesn't hurt anyone.

How to use a bone pick in Skyrim? Yes, you can use this variety. Having received it, it immediately becomes the main one automatically, and the usual ones are no longer useful. This type of hacking saves a lot of time and besides, all the locks are easy to open, since the bone pick does not break. But if the player gives it away, throws it away, or ends up in prison (where he only has one regular one left), it is better to upgrade his hacking abilities and get an unbreakable variety.


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The Daedric Artifact IDs below must be used in the cheat code as follows:

player.additem [amount] (without parentheses).

Example: player.additem 000240D2 1 - get 1 dagger “Mehrunes’ Razor”

Weapon

000240D2 - “Razor of Mehrunes” (dagger) - Chance to kill the enemy when dealing damage.

000233E3 - “Mace of Molag Bala” (mace) - Takes away 25 units. reserve of strength and magic. Fills a soul gem if an enemy dies within 3 seconds.

0004E4EE - “Radiance of Dawn” (sword) - +10 units. damage When killing undead, there is a chance of a fiery explosion that drives away or destroys nearby undead.

000EA29C - “Ebony Blade” (two-handed sword) - The target does not perceive a weapon attack as an attack.

0001C4E6 - “Axe of Sorrow” (two-handed axe) - Takes away 20 units. the enemy's reserve of strength.

0002ACD2 - “Volendrung” (two-handed hammer) - Takes away 50 units. reserve of strength.

0002AC6F - "Wabbajack" (staff) - Random effect with each use.

0001CB36 - “Rose of Sanguine” (staff) - Summons Dremora for 60 sec.

00035066 - “Skull of Corruption” (staff) - +20 units. damage Dreams collected from sleeping people increase damage to 50 units.

Armor

0002AC61 - “Skin of the Savior” (light armor) - +50% resistance to poisons and +15% magic.

00052794 - "Ebony Chainmail" (heavy armor) - You move more quietly, and enemies who get too close take 5 points of poison damage per second.

000D2846 - “Mask of Clavicus Vile” (heavy helmet) - +10 to eloquence. Magicka recovery speed +5%. Favorable prices +20%.

00045F96 - “Spell Breaker” (shield) - After blocking, absorbs up to 50 units. spell damage.

Other

0002C37B - “Ring of Namira” - +50 units. reserve of strength. By devouring corpses, you increase your health level and recovery rate.

0002AC60 - “Ring of Hircine” - Additional transformation for revolfs.

0001A332 - “Ogma Infinum” (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):

Smithing, Blocking, Shooting, One-Handed, Two-Handed, Heavy Armor;

Lockpicking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;

Illusion, Conjuration, Destruction, Restoration, Enchantment, Alteration.

00063B27 - “Star of Azura” - Infinite soul stone.

00063B29 - “Black Star” - Soul Stone.

0003A070 - “Skeleton Key” - Infinite master key. A bug was discovered in early versions of the game. If the version of Skyrim is lower than 1.3.10.0, then to use the Skeleton Key you must have at least 1 regular master key in your inventory. After the first unsuccessful attempt to open the lock, all ordinary master keys disappear, but after that, to open a lock, you do not need ordinary master keys. This bug has been fixed in the latest version of the game. (added by FANTOM).

Skeleton Keys in Grim Dawn are special, one-time use items that provide access to six unique and deadly multi-level locations located throughout Cairn. The entrances to the locations are blocked by ancient gates and protected by strong guards. During the tests, you cannot use personal portals to quickly escape from danger and replenish potions from merchants. Any mistake sends the main character for treatment to the Manor, Fort Ikon, or to the prison at Devil's Crossing. To re-enter, you will need another skeleton key, which you will need to find or make yourself using drawings from rare ingredients. If you do not return to the location after death, then the experience will be lost, and when you restart the game, you will have to start cleaning from the very beginning. It is important to know and remember that the levels of opponents grow along with the level of the main character, so each subsequent visit will be as difficult as the first. The only exit from the location is at the end of the catacombs, guarded by the Lord Executioner. Challenges can be completed at any time - both during the main story of Grim Dawn and after completing the game.

Grim Dawn Skeleton Key Challenge Locations

  • The first test of endurance and luck is located under the Steps of Torment in the Broken Hills behind Old Arkovia in central Cairn. The Angwish Gate blocks the path to three locations - Grief, Suffering, Longing. The journey to the Steps of Torment begins after speaking with Balvoruuk and Kalderos in the ruins of Old Arkovia, southeast of the Twin Falls portal. Balvoruuk will issue the task “Old Scars” to kill three oligarchs Nomos Dred, Ludos Vagr and Rowanna Kur in the Arkovian dungeons. After completing the quest, Calderos will be waiting to meet you at the entrance to the Steps of Torment south of the portal in the Broken Hills after leaving the Arkovian Dungeons. Upon meeting, the ghost will ask you to kill the priest Zarthuzellan in the task “Descent to Torment”. As a reward, Calderos will give the main character a drawing of a skeleton key and one skeleton key, which can be used here to open the gates of Angwish. The experience gained will help.
  • The second test of endurance and luck involves the Bastion of Chaos, located in the Necropolis Courtyard in the northwestern part of Cairn. Repairing the destroyed bridge in the northern part of Necropolis leading to the Chthonian Rift requires 40 pieces of junk and 10,000 pieces of iron. The Bastion Gate leads to three locations - Discord, Anarchy and Entropy; and require one skeleton key.

Making Skeleton Keys in Grim Dawn


Skeleton keys in Grim Dawn are crafted from blueprints at the blacksmiths at Devil's Crossing and Necropolis. The Blacksmith at Devil's Crossing appears in the prison yard after completing the side quest "A Tale of Two Blacksmiths" in Thistle Outskirts. Either Angrim or Duncan can become a blacksmith. Masters differ only in what effect will be applied to the weapons they create. In the central part of the Necropolis Gates, the cursed blacksmith Horrus is engaged in the creation of skeletal keys.


To create a skeleton key, you need to open a dialogue with the blacksmith, go to the “Accessories and Consumables” tab, find the “Materials” item at the end of the list and select “Skeleton Key”. The main character's inventory must contain the following ingredients: Blood of X"Tone (1x), Ashes (1x), Ectoplasm (1x) and 10,000 iron coins. The last two ingredients are collected from three parts through the inventory by pressing the "Final Components" button located above main inventory slots It is important that all three parts of the same type of components are in the inventory at the time of combining.

Finding ingredients to create Skeleton Keys in Grim Dawn

  • Blood of X"Tone(Blood of Ch"thon): drops randomly from high-level enemies, for example, from Salazar, Blade of Ch"Thon, in the Defiled Sanctuary on the Outskirts of Thistle (this happens rarely, about 1 time in 10 runs). The key to the iron door drops randomly from the guards in front of the sanctuary or appears in the inventory after completing the quest “Strange Key” if you find the book “Orders of the Cultists” in Thistle Village (lying on a dusty pulpit in the house next to the portal) and do not kill Direni at the Devil's Crossing . Another way to get Chthon's Blood in Grim Dawn is to use the Ancient Heart by contacting the blacksmith Horrus in Necropolis (the cursed blacksmith will turn one special item into another). Chthon's blood is also given as a reward for completing the "Order: Calamity" quest, which periodically appears on the order table at Devil's Crossing.
  • Ancient Heart(Ancient Heart): Drops randomly from high-level enemies, such as Gutworm in Smuggler's Pool; The cave entrance can appear in three different places in Thistle Village (map). The Ancient Heart can drop from the Ancient Shamber at the exit from the Flooded Passage; The entrance to the cave is located under the bridge east of the Thistle's Edge portal (map). After character level 50, ancient hearts can be obtained from Queen Ravna's womb in the Queen's Lair in the Rotten Grounds west of the Manor. Lair entrances appear in six different locations in the Blightlands (map). Important: to drop an ancient heart, the enemy must be several levels stronger than the main character.
  • Corrupted Brain(Tainted Brain Matter): Drops randomly from high-level enemies, such as Cadaver in the Dire Harvest Field beyond the Rotten Grounds west of the Homestead. At high levels, dropped by Commandant Krieg and modified by ether when clearing the Commandant's Laboratory under Thistle Manor, also from Herald of Flame in the Conflagration north of the Manor.
  • Dust: Dropped by skeletons and undead, such as in Steps of Torment.
  • Ectoplasm: Dropped by ghosts and wraiths, such as in Steps of Torment.

The Twilight Tomb in Skyrim is present in the Thieves Guild faction quest; in the task we need to renew the Guild’s connection with Nocturnal, for which we need to return the Skeleton Key to her.

In order to find the latter, our hero will be forced to go to the already mentioned Twilight Tomb. There you will meet the Nightingale guard, who will also turn out to be Gall. True, he will not remember his name, however, this will not particularly affect the gameplay - he will not even tell you anything useful.

Unless he recommends picking up Nystrom's diary - it describes the features of passing the Pilgrim's Path, although it is written exclusively in riddles. Of the entire flow of information, the only obvious one is that which testifies to the five stages on this very Pilgrim’s Path.

The first stage is the shadows of the guards, who attack, shouting at the same time, which is slightly unnerving, but does not conceal any real danger.

The second stage is not a very typical room, where you need to follow in the shadows without sticking your head out into the light, because here the light will rapidly reduce the Dovahkiin’s health. In addition, there are tripwire traps - watch your step.

The third stage is a corridor, at the end of which stands the Nocturnal statue. To proceed further, pull the chains hidden behind the stone lamps on the sides of the statue, which will turn off the lamps and open the door.

The fourth stage is another jump in the level of difficulty, this time a corridor with traps awaits you. If you look around in it first, you will be able to notice a workaround to the left of it, closed to a reliable door of the “Master” level.

True, its reliability will be greatly undermined by the presence of the Dovahkiin Skeleton Key, with the help of which this very door can be opened without any problems. On the table in the hall with the fountain next to the entrance to the Sanctuary, you will see the textbook “Basics of Designing Castles.” Well, the passage will be guarded by a pair of Nightingale guards.

The fifth and final stage - you will reach the well into which you need to jump. Down there you will find the lifeless body of Anders, Nystrom's friend. On the corpse, find a note that talks about the betrayal of Anders Nystrom. And then the floor will react to the presence of the key, after which the further path will open.

When you complete the Pilgrim's path, you will need to return the key to its place, listen to Nocturnal's praise and communicate with Karliah who has appeared. Then you will be given the opportunity to choose an ability as a gift, for which you need to step on one of the plates.

There are three options - either you become invisible once a day while sneaking for two minutes ("Champion of the Shadow"/narrow sickle), or you can absorb damage for one hundred units of health ("Champion of Discord"/full moon), or by deception force enemies to fight against each other for half a minute (Champion of Deception/Crescent).

When you complete this quest, you will have the opportunity to return the Guild to its former glory, which promises a number of benefits.