3d effect in photoshop. How to make an anaglyph photo in Photoshop

Hello again. Today I want to consider with you an interesting and still popular 3D effect, which gives dynamics to photography. And, by the way, you will see everything for yourself. I'm sure people who like unusual treatments will appreciate it.

Are you ready? We open Photoshop, and take some kind of picture. For example, I took a b / w photo of a girl. And I advise you to take b / w, since this effect looks as interesting as possible.

We will not wait and get started right away. The lesson is easy, even very, so it will take you at most 5 minutes.

Step 1. We opened the picture, now we make a copy of our background using Ctrl + J... And for convenience, I advise you to rename to "Red"(twice with the left mouse button on the name). As well as the background, hide it. As a result, it should look like this:

Step 2. Go to layer editing "Red". This can be done in two ways:

  1. Two times with the left mouse button on the layer (not on the name, but on the layer!).
  2. Or like this -.

And we leave a tick only on “R” (Red).

Step 3. Again, create a copy and name "Blue" and hide the layer "Red". We go into the settings and leave only “G” (Green) and “B” (Blue).

And also we make two layers visible. "Blue" and "Red".

Step 4. And now the finale and the most interesting. Clamp Ctrl and left-click on the layer thumbnail and now use the tool "Moving".

And arrows shift the layer to the right... Not much to roughly end up with the end result (see below). Here it is already according to your taste.

We do the same with the layer. "Blue", just shift to the left.

And we make the initial background visible. This is to get rid of the colored edges.

Photoshop is not only the most popular graphics editor, but also has tools for creating simple 3D models. With the help of Photoshop, you can make almost any 3D model, for use in any composition, design, or for subsequent 3D printing.

In this tutorial we will look at creating a simple 3D object, namely a vase. In this way, you can create various rounded 3D objects, for example, a glass, a pipe, a round table, etc. During the lesson, you yourself will understand what kind of objects you can create in this way.

For work, I found an image of a vase in png format, from which I will make a 3D object. This image, as well as the source file for this lesson, you can download from this page in the right column.

1) Open the vase image with Photoshop, for this in the top menu bar select "File" - "Open" or press the key combination "Ctrl + O".

2) Create a new canvas of the required size, for this in the top menu, select "File" - "New" or the combination of the "Ctrl + N" key and specify the required canvas size, I will make a square canvas with a size of 1024px by 1024px.

3) Drag the vase image onto the created canvas, to do this, select the "Move" tool in the left panel, then in the layers panel, click on the layer with the vase with the left mouse button and hold it down, just drag the layer onto the new canvas.

If after opening the image, the layer with it is locked, i.e. there is a lock icon on the layer on the right, you must first unlock it, otherwise you will not be able to drag the layer onto another canvas. If you don't know how to unlock a layer, you can read the article "How to unlock a layer in Photoshop".

4) Now, after we dragged the layer with the vase onto the new canvas, it is necessary to fit the image to the size of the canvas, for this, select the layer with the image of the vase by clicking on it with the left mouse button in the layers panel and in the top menu select "Edit" - "Free transform "or press the key combination" Ctrl + T ".

Then, holding down the "Shift" key and the left mouse button adjust the required size of the vase.

The "Shift" key must be held down to resize the image proportionally.

5) After we have placed the image of the vase on the canvas and adjusted the required size, we need to draw the walls of the vase in order to create the object itself using 3D deformation. We need to draw not all the walls of the vase, but exactly half, so for convenience, we can use the Photoshop auxiliary tool - "Ruler", with the help of which we mark half of the vase on the image. If you do not have a ruler displayed, then you just need to turn it on, for this, in the top menu, select "View" - "Rulers". The "Rulers" item must have a check mark. I also recommend that you enable "Supplementary Items" if they are not included.

Now you can mark the image by placing the rulers, to put the ruler on it, hold down the left mouse button and hold it and drag the ruler to the desired place. In this case, we want to mark half of the vase vertically, so I'll take the vertical ruler on the left and place it in the middle of the vase.

Next, select the "Pen" tool in the toolbar and use it to outline the walls of the vase, while making the required wall thickness, the thicker it is, the thicker the walls of the 3D object will be. It should look like the one in the screenshot below.

In general, it is necessary to make the contour of the wall of the required thickness. Note that I made the bottom of the vase exactly horizontal, because if you make it round, then the 3D vase will have a convex bottom. To draw an even horizontal contour with the pen, you must hold down the "Shift" key. The wall contour itself must be closed.

Now fill the path to make a shape out of it. To do this, with the same tool "Pen", click on the contour with the right mouse button and in the menu that appears, select "Fill the contour". As a result, the path will be filled with the color that you have selected in the toolbar, in my case - red. You can fill in any color with absolutely any color; in the future, we will add a drawing to the call.

After filling the contour, once again right-click on the contour and select "Delete contour"

As a result, we will get the shape of the wall of the vase on a new layer. After that, the layer with the image of the vase can simply be turned off by clicking on the "Eye" icon opposite this layer.

6) Finally, we got to the fun part - working with 3D Photoshop tools. In the top menu bar, with the layer with the image of the vase wall selected, select "3D" - "New 3D extrusion from the selected layer".

Thus, we will create a 3D object from the shape of the vase wall and the Photoshop working environment will automatically be switched from the "Main working environment" mode, by default, to the "3D" mode.

In the layers panel, as you can see in the screenshot above, the "3D" tab has appeared, in which the layers of our 3D object are located.

7) Next, we will make a full-fledged vase from the wall of the vase using the 3D deformation tool. In the right panel, in the properties, select the "Warp" property and set the "Horizontal Angle (X)" slider to 360 degrees.

The result will be a ready-made 3D model of the vase.

But, as we can see, the vase turned out to be not quite similar to the one we need to make, it turned out to be thinner than in the image. To adjust it to the required width, move the "Extrusion Depth" slider to the desired size, while orienting ourselves along the ruler, which should turn out exactly in the middle of the vase.

When working with a 3D object, keep in mind that the main object layer, marked with the "star" icon, must be selected in the layers panel.

8) And so, we got a vase exactly the same as in the image, you can twist it, inspect it from all sides.

Next, we will apply a drawing to this vase, you can also apply a relief, but I will leave the surface of the vase smooth. In order to set a material for a 3D object, select the "Extrusion material" layer in the layers panel by clicking on it with the left mouse button. As a result, on the right, above the layers panel, object properties will appear, in which you can select a material from standard Photoshop, or create your own.

Standard Photoshop materials are quite diverse, there is metal, plastic, glass, wood, etc., you can choose any ready-made material for your object, both with or without texture (smooth).

In the case of a vase, I will choose a simple material, no texture, it doesn't really matter if it will be metal, plastic or something else, because in the future we will overlay a picture on this material.

9) And so, we have chosen the necessary material and now we will superimpose the image of flowers to get a painted vase. I took an image of flowers, which you can download with all the files for the lesson in the right column, but you can use any of your images. It is better to choose a seamless image, so that it is evenly superimposed on the object and has no visible seams, otherwise everything will not look very good. You can google and find ready-made seamless wallpapers of your choice.

In the 3D object properties panel, click on the "Object scattering" icon and select "Edit texture".

Please note that there are textures that cannot be edited and they have a different look for the scatter icon. If you have installed a non-editable texture, then simply change it to another one so that the "Diffuse" item displays an icon, as in the screenshot above.

By clicking on the "Edit texture" item, this texture will open in a separate Photoshop tab. In order to make it easier to edit the texture and observe the result on the 3D model, we will open a window with a texture and a window with a vase next to them, positioning them vertically. To do this, in the top menu, select "Window" - "Arrange" - "Arrange everything vertically" and as a result we get this kind of interface:

Now, when we edit the texture, we can observe the appearance of our 3D vase. You can take any brush, give it a color and size and just paint something on the texture and as a result we will get this drawing on a vase.

But, as I said earlier, we will not paint our 3D object, but put a finished drawing with flowers on it. To do this, open the seamless pattern with the Photoshop program and drag it onto the canvas with the texture, i.e. we perform the actions as in paragraphs No. 1 and No. 3 of this lesson.

As we can see, the pattern was displayed on the vase, now it is necessary to adjust the pattern to the size of the texture or copy it several times and place it over the entire plane of the texture, since the pattern is seamless, everything should turn out without any sharp transitions. The picture can be reduced, rotated or enlarged, in general, at your discretion.

After overlaying the picture on the vase, we return to the usual display of windows, for this, in the top menu, select "Window" - "Arrange" - "Combine all on tabs".

9) The next step is to adjust the angle of the vase, i.e. we set it in the angle we need, let's say a view from above. If you want to place an object in a photo, let's say put this vase on the shelf captured in the photo, then adjust the vase's angle to the location of the shelf in the photo.

You can also adjust the shadow of the object, or turn it off, so that later you can simply finish drawing by hand. If you want to adjust the shadow right away, then select the main layer with the object and the mouse in the layer panel in the layers panel, in the 3D tab, adjust the angle and distance of the illumination by moving the lamp. If you want to turn off the shadows, then uncheck the "Grab Shadows" and "Apply Shadows" checkboxes.

10) Having overlaid the desired drawing on the vase, adjusting the required angle and overlaying shadows, the last moment is to render the object in order for it to take the best display quality. In the top menu, select "3D" - "Render 3D layer" and wait for Photoshop to render the object. The waiting time takes quite a long time, about 5-10 minutes, it all depends on the power of your computer.

At the end of the rendering procedure, you can save the resulting object in the format you need, for this select in the top menu "File" - "Export" - "Save for web ....". If you want to save an object in png format on a transparent background in order to place it on another image or photo in the future, turn off the lower white background in the layers panel before saving.

The result is such a pretty vase, I made the light fall from above from the front, so the shadow is visible only on the vase itself from its neck, and the shadow is not visible from the vase.

Thanks to the 3D environment, many interesting things can be created in Photoshop. Using its settings and tools, you can quickly and easily create 3D effects. This tutorial will show you how to create a simple and fun text effect using 3D capabilities and give you helpful tips and tricks that you can apply to your creativity.

Lesson materials:

Software used Photoshop CS6

Font - PoetsenOne

Create a new document at 1150 x 825 px and write 200 pt text in black using PoetsenOne font.

Next, we need to create some guides near the top and bottom of the text. To do this, open the rulers in the menu View - Rulers(View -> Rulers) and check this option. Then click with the mouse in the area of ​​the ruler scale and, without releasing the mouse, drag the guide, positioning it as in the screenshot. The holes we create inside the text will be on these guides.

Duplicate the text layer and make the original invisible by clicking on the eye next to the layer thumbnail. Then right click on the copy and select the option Convert to curves(Convert to Shape).

Set the foreground color to white, activate the tool Ellipse(Ellipse Tool), in the upper settings panel, click the indicated icon and in the menu set Preset size(Fixed Size) 7 pixels, also check the checkbox of the function From the center(From Center).

Then click and drag a little along the top guide to create a circle in the center of the edge of the first letter.

Click on the icon in the options bar Combine shapes(Combine Shapes) and continue adding circles along both guides on all letters. When you're done, you can remove the guides from the menu. View - Remove Guides(View -> Clear Guides).

Now go to the menu Editing - Define an arbitrary shape(Edit -> Define Custom Shape) and enter the name of the new shape (for example Dots).

Activate the tool Arbitrary figure(Custom Shape Tool), scroll down the shape selection list and select the shape you just created. After that, in the upper settings panel, click the function Subtract the front figure(Subtract Front Shape) and also enable the option Save dimensions(Defined Size) and uncheck the function From the center(From Center). This will create the points at their original size.

Select the shape's text layer, then click and drag the dotted shape so that the first point of the shape is exactly like the dot-circle you already have. After you release the mouse button, the points will be subtracted from the test shape.

Set your foreground color to # b7b7b7, activate the tool Rectangle(Rectangle Tool), create a rectangle slightly larger than the document itself and place it directly below the text.

Subtract the dotted shape from the rectangle as you did earlier. In the screenshot below, the layers are invisible so you can see the result.

To access 3D settings you need to open two panels - panel 3D and the panel Properties(Properties). The 3D panel has all the components of the 3D scene, and by clicking on the name of any of them, you can access its settings in the properties panel. Therefore, be sure to select the name of the element you want to change in the 3D panel before changing its settings in the property bar.

Select the rectangle in the Layers panel and the name of its mesh in the 3D panel to change Extrusion depth(Extrusion Depth) up to 10 per panel Properties(Properties).

Select the layer with the shape of the text in the layers panel and the name of its mesh in the 3D panel and change Extrusion depth(Extrusion Depth) up to 5.

Click the icon Small caps(Cap) at the top of the property bar and change Chamfer width(Bevel Width) to 2.

Select the dotted layer in the Layers panel and its mesh name in the 3D panel, click the icon Small caps(Cap) and then change Chamfer width(Bevel Width) to 20 and select Circuit(Contour) Inverted cone(Cone - Inverted).

Duplicate the text shape layer twice so you have three text shape layers. Then select all the 3D layers you have and go to the menu 3D - Merge 3D layers(3D -> Merge 3D Layers). This action will place all 3D meshes in one scene. You can rename the merged 3D layer as you like, for example Final Scene.

Activate the tool Moving(Move Tool). At the top right of the settings panel, you will find a bar with 3D modes(3D Modes). When you select one of them, you can move it, thereby making changes to the selected element in the 3D panel.

So select the tab Current view(Current View) in the 3D panel, then click and drag anywhere on an empty spot in the 3D scene to change the camera view, but don't move any of the meshes anymore.

Select all materials in the mesh of the first text shape in the 3D panel, then in the properties panel, click on the texture icon opposite the option Diffusion(Diffuse) and select Remove texture(Remove Texture).

Change the rest of the parameters as shown below. Color Scattering(Diffuse) # d83054, Flare color(Specular) # bbb798, Glow(Illumination) # 1d0000 and Lighting(Ambient) # 454545. But you can choose absolutely any other diffusion color that you like.

Follow the same steps to change the material settings for other text shapes. You need to change the value Scattering(Diffuse) if you want different colors on each text layer. In the tutorial for the second text, the author uses the color # 32dae5.

For the third layer, the color is # bde640.

As for the mesh with dots, after removing the texture in the texture icon opposite the option Diffusion(Diffuse) change the settings as shown in the screenshot below. Color Scattering(Diffuse) # e8dfca, Flare color(Specular) # fff7e5, color Glow(Illumination) and Lighting(Ambient) put # 000000.

Now select the mesh of the rectangle in the 3D panel and its Front bulge material(Front Inflation Material). Install Flare color(Specular), color Glow(Illumination) and Lighting(Ambient) to # 000000. Then change the rest of the values ​​as shown below.

Click on the texture icon next to the option Diffusion(Diffuse) and select option Edit texture(Edit Texture).

After that you can change the texture. Place the textured image above the rectangle layer, resize if necessary, then right-click on the layer and select Create Clipping Mask(Create Clipping Mask). This is necessary so that the texture is applied only to the rectangle and does not cover the holes in it.

Next, go to the menu Image - Correction - Hue / Saturation(Image -> Adjustments -> Hue / Saturation) and change the value Saturation(Saturation) by minus 100, and Brightness(Lightness) at 13. Now save the file in the menu File - Save(File -> Save) then click Save as(Save As) to save this file in the folder of the source file you are working with and name it Bump. Then close it and return to the document you are working with.

Click on the folder icon opposite the option Relief(Bump) select Load texture(Load Texture) and load the Bump file you saved in the previous step.

Click again on the folder icon opposite the option Relief(Bump) and select Edit texture(Edit Texture).

Create a new layer above all in the layers palette, activate the tool Brush(Brush Tool) and select the brush Splash 46 px(Spatter 46 pixels).

Open the Brush preferences panel from the menu Window - Brush(Window -> Brush) and in Form dynamics(Shape Dynamics) put Fluctuation in size(Size Jitter) by 25% and Swing angle(Angle Jitter) 100%.

Right click on the newly created layer and select Create Clipping Mask(Create Clipping Mask), then make the texture layer invisible. Set the foreground color to black, set the brushprint size to 25 pixels, then click once in the middle of each point. Shape dynamics settings will help you create results with slightly different sizes and angles.

A darker brush color will give the texture the illusion of a flatter surface in areas that appear deeper than the original surface. Save the file and close it to return to the original document.

Select the mesh name of the front text layer and go to the menu 3D - Divide Extrusion(3D -> Split Extrusion). This action will split the label into separate grids for each letter and allow you to move each of them separately. Adjust the camera so that the text fits within the document and at an angle you like.

Select all groups with meshes in the 3D panel except the group with a rectangle, then activate the tool Moving(Move Tool) and slightly rotate the text as if it is falling off the wall.

You can change the camera view to see what the text looks like and make sure the side of the letters that is higher is attached to the hole in the wall.

If necessary, you can change the extrusion depth on the mesh with an ellipse in the property bar.

Once you're done, finally set the desired camera view for subsequent rendering. Then in the property bar in the tab View(View) select at the bottom of the dropdown menu Save(Save) to save the camera position.

Enter a name and click OK.

Now whenever you change the camera view and want to go back to the final one, you can select it in the 3D panel or in the properties panel in the drop-down menu in the tab View(View).

Now select the camera position from the drop-down menu In front(Front).

Zoom in on the camera until you can clearly see the letters. Select some of the letters on the front text layer and then rotate them from their original position. With the current view of the camera, this will not be difficult.

For some letters, apply minor changes, not each should completely change its position. But of course it's up to you how you want your work to end up. When you're done transforming, return the camera to the view you saved earlier.

It's time to work with the lighting. Click in the 3D panel on the layer Endless light 1(Infinite Light) then in the panel Properties(Properties) select color # fffdf5, Intensity(Intensity) 80% and Shadow Smoothing(Shadow Softness) 30%.

Click on the icon Coordinates(Coordinates) in the property bar and enter the values ​​shown below.

You can also use the tool to change the position of the light source in the scene. Moving(Move Tool).

Click at the bottom of the 3D panel on the icon Add new light to the stage(Add new Light to Scene) and select New point light(New Point Light).

In the panel Properties(Properties) change the color to # fff8ea, Intensity(Intensity) 100% and Shadow Smoothing(Shadow Softness) 30%.

The light can appear very bright and you will need to move it so that it touches the wall. Place it above the text as you like.

Now in the Rectangle grid select the layer Extrusion material(Extrusion Material). Delete its texture in the folder opposite Scattering(Diffuse) as you did before, and make the settings as shown below. Color Scattering(Diffuse) # 676767, Flare color(Specular) # 333333, Glow(Illumination) # 000000 and Lighting(Ambient) # 000000. This will darken the holes.

Select the background layer and fill it with # 362f2d.

If there is already nothing that you would like to change, then again select the 3D layer Final Scene (Final scene) and go to the menu 3 D - Rendering(3D -> Render). Rendering may take some time, but you can stop it at any time by clicking anywhere inside the scene, or by pressing the Esc key.

When rendering is complete, click on the thumbnail at the bottom of the layers palette to add a New Adjustment Layer. Gradient map(Gradient Map).

Adjust the gradient using colors # 4b0082 on the left and # 00a86b on the right. Then change the Blend Mode of the adjustment layer to Soft light(Soft Light) and reduce Opacity(Opacity) up to 50%. This will improve the color and contrast of the image.

Summarize. Now you know that the 3D tools in Photoshop CS6 are a great way to achieve amazing 3D effects. By playing with the colors and position of the letters, you can achieve different effects.

Let's start! Create a new document (File> New) with the following settings:

Step 2

Download the Autumn Park image and place it on your canvas. The image I'm using in this tutorial is the same size as the canvas, so this photo will completely cover it. If you want to use your own background image you must resize it to fit the canvas. Place it on the canvas and drag one of the corner points. Hold Shift to resize the image proportionally. Select the "Background" layer, the layer with your photo and merge them (Ctrl + E)

Step 3

So let's start creating 3D letters. Download the English alphabet image and open it in Photoshop. Now you have to decide which word you will make up of the letters and what colors you will use for them. I decided to make the word "Leaf". Take the Lasso Tool (L) and select the first letter of the word, copy (Command + C) and Paste it (Command + V) onto your canvas.

Name this letter layer according to its name, for example my layer will be called "Letter L". Now we need to remove the white background. Take the Magic Wand Tool (W), select the letter layer and click on the white background. Click the Delete button. Note that Sample All Layers is unchecked.

Select the layer with your letter and activate the Transform tool (Ctrl + T). Hold the Shift key and drag one of the corner handles to reduce the size of the letter.
If you want to change the color of your boom you can use an adjustment layer (like Color Balance and Selective color). I will give a detailed description in step 15. Since I am quite happy with the red color of my first letter, I proceeded to create a 3D letter.

Step 4

To create a 3D letter, select the letter layer and go to 3D> New 3D Extrusion from the selected layer. Photoshop will ask you to switch to the 3D workspace - click OK, so the Photoshop CS6 3D workspace is in front of you. First, we need to determine the position of the ground plane on which the letter will be located. To do this, select the scene in the 3D panel and adjust the position of the Ground Plane using the icons in the Options panel.

Try to position the Ground Plane so that it matches the horizontal surface on which you will place the letters:
If your background image is different from mine, you must select the correct Ground Plane position yourself.

Step 5

Now we need to make a texture for the letter. Download this concrete texture (Figure 1) and open it in Photoshop.
We will use it for the front and extruded part of the letters. "500px" in the Options Bar to get a 500 × 500px square. Once the area is selected, press Enter and save the texture. The file name is "texture_front".

Step 6

Now it's time to apply the bump texture in the letter. In the 3D panel, select "Front Inflation Material" and go to the 3D Objects Properties panel. This panel will open automatically when you switch to 3D space. Find the Bump setting in the property bar and select "Load texture". In the window that opens, select the texture that you prepared in the previous step ("texture_front.jpg"):

The bump setting is responsible for the relief, so you can set the bump level you want using the slider. I put it at 20%. You will have to change the scale and position of the texture. To do this, click on the folder icon next to the Bump setting and select "Edit UV Properties".
Vertical and horizontal scale (V scale and U scale respectively) are the main parameters that need to be adjusted. The U Offset and V Offset parameters are responsible for moving the textures, you can tweak them however you like.

Step 7

Next we need to add texture to the extruded part of the letter. To do this, go to the 3D panel and select "Extrusion Material" and load the same texture ("texture_front.jpg") for the Bump parameter.

I increased the Bump value to 25% on the extruded parts of the letter. In the same way as we did in the previous step, edit the properties of the texture: click on the folder icon next to the Bump settings and select "Edit UV Properties". I used the following values:
Also, I changed the color of the extrusion to pink, so you can visually see how changing the parameters affects the textures. Later I will show you how to match the extrusion color better.

Step 8

Now it's time to work in place of the letter. Go to the 3D panel and select a letter - you will see that three axes will be in the center of the letter. You can rotate, resize and move an object about these axes using the same icons in the options bar that are used to move the Ground Plane. There are icons on the axis that you can also use to rotate, move, and scale objects:

In addition, it is convenient for moving an object in several planes at the same time. To do this, move the cursor to the edge of the cube, inside which your letter is located: the sides of the cube (which are corresponding to the plane along which the movement will be carried out) will be highlighted in yellow, and a hint with directions will appear next to the cursor.

When you move the cursor on the side of the cube, the movement will be carried out along one plane (it will also be highlighted in yellow), if you want the letter that will be located on the surface, do not move along the vertical axis (Y). If you notice that the letter is too far up or down, go to 3D> Snap the object to Ground Plane - the letter will be back on the moving surfaces and rotating axis in the Properties panel under coordinates. If you don't know how to return a letter to its original position on a specific axis, simply set the rotation angle of the corresponding axis to 0 degrees:

Now you know how to reposition 3D objects. So place the letter on the Ground Plane as you like and resize it if necessary. For example, the position of my letter is as follows:

Step 9

In this step we will be working on the appearance of the letter - we will adjust the extrusion size, and in the next step we will adjust the chamfers. Grid - to adjust the thickness of the letter. We're interested in the Extrusion Depth value: I've set it to 250, but you can use a different value if you like. Also, the Catch Shadows and Cast Shadows parameters should be checked when we place the lights.

Step 10

In this step, we will set up the chamfers. Go to Properties panel> Mesh section, I chose the Bevel type, but you can try another one and then experiment with its settings:

Step 11

Now you must define the color of the extrusion. To change your color, select Extrusion Material from the 3D panel and go to the properties panel. The base color of the extrusion will determine the color you selected for the Diffuse parameter. I chose the color # f25646:

You can also experiment with other settings such as Specular (it affects the sharpness / contrast of the texture) and Illumination (it affects the brightness of the side edges). In this case, I chose the following values: Specular color - # 645858, Illumination color - # 290816.

Step 12

Now it's time to work on the lights. Go to the 3D panel and select the first light (you already have it there) - Infinite Light 1. We will create a main light. In this case, the main light is the Sun, and it is in the upper right corner. If you are using your own image for the background, you have to determine the position of the main light source yourself (pay attention to the direction of the people / objects of the shadow, etc.)
the position of the light source. Left-click on the source and rotate it so that the letter shadow is approximately in the lower left corner:

The parameters and coordinates of this light are as follows (color # ffebcf):
The coordinates of this light source are the same for all the letters you create in this scene.

Step 13

Let's add another light source so that the letter isn't too dark. To do this, click on the Add new Light to Stage icon at the bottom of the 3D panel and select New Infinite Light.

Step 14

Thus, the work on the first letter is almost complete. In this step we will be adjusting the colors of the stroke of the letter. If you like black, you can skip this step.

We will be editing the textures that are used in two places on the letter - Front Inflation Material and Front Bevel Material ... So when you select Change Texture, Photoshop will warn you that the changes will be applied to all places in the scene. Click OK. New Adjustment Layer> Selective Color. Select the black channel and adjust the color of the stroke. In this example, it turns red:

After you have finished working with the texture, save it (Ctrl + S) and close this file. Switch to your working document - you will see that the texture has been updated:

Step 15

Now you can create all the other letters in the same way. But if you want to change the color of the letter right away, you can use the Selective Color adjustment layer and the Replace Color options. Let's practice this on my second letter, "E". If you want to keep working with layers in Photoshop, just switch to the Layers panel. Place the next letter in the working document and remove its background as we did in step 3. I named this layer “letter -“ E ”and go to Image> Adjustments> Replace Color. Take the eyedroppers with "+" and expand the color replacement zone by clicking on the shades of light blue. And then adjust the sliders to get a color close to this (color # fed4b6):

Next, create a Selective Color Adjustment Layer (Layer> New Adjustment Layer> Selective Color) and clipping it to "letter - E". To do this, right-click on the Selective Color layer in the Layers panel and choose Create Clipping Mask. So Selective Color only affects layer "letter -" E.
Now I'm happy with the orange color I have and can merge the letter and Selective Color adjustment layer (select both layers in the Layers panel and press Ctrl + E).

Step 16

This way, the base of the letter is ready and you can start making 3D letters. Go to step 4 and repeat all instructions to create a 3D letter. Don't forget about the perspective of the letters: if the letter is far from the viewer, its dimensions should be smaller than the size of your first letter. The layer with the first letter should be at the top of the Layers panel, and all other layers with letters should be located below it one after the other. ... Don't forget that you can change the 3D settings, the movement of the letters, change the color of the texture until you get the desired result. This is how I created all the letters and got the following results:

Step 17

The letters are ready and you can rasterize these 3D layers. But I recommend that you keep the original 3D layer in case you want to change something. To do this, duplicate all of your 3D layers (select them in the Layers panel and press Ctrl + J). Group of original 3D layers (Ctrl + G), name this group "3D" and turn off their visibility (click on the eye icon next to the layer thumbnail). Next, go to your duplicated layers and rasterize them: right click on one of the layers and choose Rasterize 3D.

Step 18

In this step we will add more contrast to the shadows of the letter on the grass. To do this, create a new layer (Ctrl + Shift + N), name it "Shadow" and place it under all the letter layers in the layers panel. Take the Brush Tool (B) with the following settings: Color: # 1d280a, Hardness: 50%, Blending Mode: Multiply, Opacity: 10-15%. The size of the brush is up to you.

Paint over the shaded areas with the selected brush, as shown in the figure:

Step 19

Now we're going to make the bottom of the letter so that it looks like it's actually standing on the grass. We'll use a standard set of brushes for this. Take the Brush Tool (B) and select a Hard (100% Hardness) Round Brush, Opacity about 50%. Better to work on the letter layer mask, because in this case you can change the result at any time. So add masks to all the letter layers (Layer> Layer Mask> Reveal All) and change the foreground color to black. Click on the mask layer thumbnail and paint over the bottom of the letter to hide it:

If you've painted over some additional areas, just change the foreground color to white and paint over those areas to make them visible.
Make sure the Brush Tool is selected, press F5 and select the "Dune Grass" brush. The options are Brushes are as follows:

Paint along the bottom of the letter with the selected brush on the layer mask. Choose a small brush - about 30 px. Here's what you should get:

Step 20

As you can see, we hid some parts of the letter's shadow because they are on the same layers as the letters themselves. So go back to step 18 and set the brushes to the same settings. Select the "Shadow" layer and paint over the areas that were hidden under the mask:

If you are not completely satisfied with the result, select the "Dry Brush Tip Light Flow" brush from the standard set of brushes and paint the lower part of the letters with a Layer Mask.

Step 21

Next, we need to reshape the extruded parts of the letters so that they are not smooth. To do this, take the Brush Tool (B) and select one of the following brushes (Opacity: 100%, brush size: about 50 points, foreground color: black):

In the letter layer masks, paint over the back edge of the letters.

We get the following result:

Step 22

Now we need to apply a Gaussian Blur filter to the letters so that the texture will not be as sharp. But before you do that, it is best to convert all the letter layers to a smart object - in this case you will have the opportunity to change the filter settings after applying it. Right-click on one of the letter layers in the layers panel and select Convert to Smart Object. Don't worry about the layer mask. It was not removed, now it is only inside the smart object
to edit, double click on the current layer in the layers panel.

Step 23

Select the layer with the first L and go to Filter> Blur> Gaussian Blur. The blur depends on the size of your letter. I chose 0.4:

Apply Gaussian Blur filter to all other letters. Don't forget about depth of field: if the letter is far from the viewer, it should be more blurry than the first letter. If you want to change the degree of blur, double-click on the filter name in the layers panel:

So, this is what I get:

Step 24

Load the cracked paint image (I used 1600x1200 pixels) and place it in the document. Reduce the size of the texture as shown in the picture (remember to hold down the Shift key while resizing):

Activate the Transform tool (Command / Ctrl + T), right-click on the canvas and select Distort. Drag the corner handles so that the texture is almost parallel to the face of the letter:

Rasterize the texture layer (right click on the layer> Rasterize Layer). Name this layer "Texture L" Load the selection of the "Letter L copy" layer (Ctrl-click on the layer thumbnail in the Layers panel), select the "Texture L" layer and click on the Add Layer Mask icon at the bottom of the Layers panel.

Change the Blending Mode of the "Texture L" layer to Soft Light, take the Brush Tool (B), set the Opacity to 50% and change the foreground color to black. Switch to the "Texture L" layer mask and paint over the sides, shadow and front areas of the letters, so the texture looks more realistic:

Repeat the same with the other letters. Don't forget that the direction of the texture should be parallel to the face of the letters.

You should end up with something like this:

Step 25

Group all the layers associated with the letters (Ctrl + G) and name the group "Letters":

Step 26

In this step we will make the foreground more saturated and more contrasty. To do this, create a Levels Adjustment layer (Layer> New Adjustment Layer> Levels), and place it above the "Background" layer. After that create a Hue / Saturation Adjustment Layer (Layer> New Adjustment Layer> Hue / Saturation) and set the following values:
step026
Next take the Gradient Tool (G), the colors of the gradient are black and white, the type of the gradient is linear. Switch to the "Levels" layer mask and paint a gradient from top to bottom. Select the "Hue / Saturation" layer mask and paint the gradient with the same settings, but in this case it should be wider:

Step 27

Now you need to adjust the contrast and color saturation of the letters so that they fit better with the environment. To do this, create two Adjustment Layers, Levels and Hue / Saturation, and convert them to Clipping Mask for the Letters group, so these layers will only affect this group. Adjustment Layers' settings are as follows:

Step 28

Download the yellow maple leaves image and open it in Photoshop. Take the Selection Tool (W) and select the leaf. If you've captured additional area, switch to Subtract from Selection mode and click on the area you want to remove from your selection. Now you don't need to make a precise selection, because the size of the sheet will be reduced and you won't notice any jagged edges.

Copy and paste the selected sheet into your working paper, resize it according to the image below. Flip Horizontally (press Ctrl + T> right click on canvas> Flip Horizontal) and then use Warp Transform mode (press Ctrl + T> right click on canvas> Warp) to make the leaves look like my example:

Next, we need to add two layer styles to the "Leaf" layer: Gradient Overlay and Drop Shadow. Double click on the "Leaf" layer button in the layers panel, the options are as follows:
Gradient Overlay: I am using the "Orange, Yellow, Orange" gradient from the standard set. Drop Shadow: color # 460000

Step 29

Download another picture with yellow maple leaves, select it in the same way, and paste it into your working document. Name this layer "Leaf 2." Use Warp transformation to make the following shape:

Double click on this layer in the layers panel, set the following values:

result:

Step 30

Now download and open the images of the bush and use the Selection Tool (W) to select this area:

Copy and paste this area into your working document. Place these leaves next to the letter "L", name it "Leaf 3" and create a Levels Adjustment layer in Clipping Mask mode. The Levels adjustment layer settings are shown in the image below. Also, I reduced the Opacity of the "Leaf 3" layer to 85%.

Step 31

Finally open the third maple leaf image, select it with the Selection Tool (W) and paste it into your document. Name this layer "Leaf 4". Resize the sheet using Warp transformation to make the following shape:

Select the "Leaf 4" layer and add a Drop Shadow Layer Style (color: # 172617):

If you look at the letter "F", you can see that the shadow should fall on the top side of the leaf. To do this, create a Hue / Saturation adjustment layer in Clipping Mask mode "Leaf 4" layer. Set the values ​​as shown in the image below ... Go to the Levels mask of the adjustment layer, take the Brush Tool (B) and change the foreground color to black and paint over the bottom of the leaf. Also, I've reduced the Opacity on the "Leaf 4" layer to 85%.

Now you can merge all layers associated with leaves (Ctrl + G) and name the group "Leaves".

Step 32

In this step we will be making shadows and highlights. To do this, create a new layer (Ctrl + Shift + N), name it "Shadows / Highlights", place it at the top of the Layers panel and fill it with 50% gray (Edit> Fill):

Change the blending mode of the "Shadows / Highlights" layer to Soft Light. Take the Brush Tool (B), change the foreground color to white, set the opacity to 5% and paint over the highlights. Then press the "D" button to change the foreground color.